lol
I’m kind of surprised to see the reddit like worship of steam here. As someone who has a 23 y/o account, a week into release; I don’t really have that many positive things to say. Like it’s okay, scraping the barrel okay. It could be worse isn’t something to banter around. 1.7 Billion in revenue in September is like cheering on Walmart.
Kind of crazy for a company like Valve to have such low-hanging fruits around. They are printing money and should have the ressources to put some manpower into improving important things like the startup time of their shop.
At valve, people work on things they want to work on. Evidently no one cared enough or thought it enough of a problem to deal with, but now that doing it pisses on epic? Now it’s fun.
Which is a really bad way to do things - yes, it’s not fun. But they have let hundreds of millions of people wait for years?
You are clueless. That time spent wasnt and isn’t worth their time investment. It was and has always been a great product. Now it’s an even better product and you’re whining.
You can’t make this up.
Loading time is one of the key metrics for every ecommerce site for good reasons. It is actually shocking that the biggest store for computer games was not optimized here.
Valve and their user base seem to be doing just fine.
But as a result, the quality is very noticable, when you have people working with relatively less pressure on things that they love
Isn’t Steam a lot more feature-rich? I never made an Epic account, it always looked skeezy.
By skeezy do you happen to mean that it looks like the Comic Sans of game distribution?
Steam is feature rich because it’s just a chromium framework. This is also the reason it sucks.
How does it using Chromium make it feature rich? None of the features listed at the end of the article come from Chromium.
comparing steam and epic is kind of like comparing good restauraunt to some seedy fast food place where cook sometimes spits in the food out of spite and you always get dirty plates.
Epics “free games” thing reminds me of a candy van. You gain more by staying away as who knows what the launcher does on your computer, they do have to make their money from somewhere and selling harvested user information would be quite neat way to make some money as a final fuck you if they start to go under. There is probably a reason they dont seem to care about making better platform.
I honestly do not understand people hating on Epic and wanting them to fail.
If they hadn’t done the launcher update to mog steam, the steam launcher would still be slow as fuck.
Competition is a good thing and Steam having a monopoly isn’t. They contribute to you not owning games and need you to be locked into their systems and servers even for offline play. Steam is a buisness not some force for good in a world of evil.
I want steam to have competition, steam being monopoly is scary as then it might turn bad one day. but epic doesnt want to compete. They try everything else but trying to make better product. And its pretty clear their ultimate goal is to be monopoly themselves by doing what they can to drive steam out of business but they fortunately keep failing because they cant comprehend why people prefer steam over their crappy things.
At least something good came out of them now, but that was likely just a fluke. If it wasnt then its good and hopefully they continue to goad steam to become better.
But I wish there was some service that tried to take steam on by doing better than they are doing.
but the candy van might take you to a magical land
magical land of wibe coding 😄
I don’t remember Epic ever having any features beyond a grid of games to pick from.
It has has much more than that since the very beginning. I’m not defending it in any way but there’s no reason to say false things about it. It has friends, in-game overlay, achievements etc.
Apparently I didn’t find them memorable.
it has a friend list i think
Yes.
I have one just for the free games. Load it all through heroic. Got hundreds, bought zero. And some of em are pretty decent. I’ve seen outer worlds pop up twice on it. I think I may have gotten satisfactory from it as well. Guardians of the Galaxy, river city girls one and two, deaths door. But that’s the only reason.
Satisfactory, huh? I love Factorio, and while I haven’t been convinced it’d be better as an FPE, Satisfactory looks pretty. Do you like it?
Factorio enjoyer here. It’s a lot easier for me to keep my bases organized in Factorio on account of it being grid based. Satisfactory has none of that and as a result lends itself to much, much worse, 3D multi-story spaghetti.
Some people like that, some don’t. It is however a lot easier to get by with spaghetti in Satisfactory, because you can do multiple stories of crap and criss-cross and intersect your belts without issue. But if you’re a neat freak it’s difficult.
My other buddy who is a Factorio enjoyer put damn near a thousand hours into Satisfactory when he discovered it, I put maybe 20 and haven’t been back yet. But it’s a good game. It’s a titan of its genre for a good reason.
You have to put down concrete foundations. Once you learn that in satisfactory you don’t use natural terrain if you want things neat, it’s an anti spaghetto game changer.
PAVE EVERYTHING
GO VERTICAL
Factorio is wonderful as well. But if your post is why you avoided satisfactory I urge you to give it another shot. Most important resource to scale early is concrete. Also you want to sink excess materials for some really good QoL parts at the awesome shop.
It’s not really my type of game. I kind of cut my teeth on FPS back in the early 90s. So I’m a bit more comfortable with the Boomer shooters. But it’s definitely enjoyable. I’ve not reached the end game ever. And I’m not actually played it much since it went 1.0. But the scenery is of course very beautiful and the systems are a lot of fun to play around with. I find I get a little bit OCD though and end up taking a ton of time having perfectly laid out conveyor belts.
My too; FPS all þe way. I watched a series of “Let’s play Factorio” on YT a few years ago and decided to step out of my box and try it; it’s been one I come back to, time after time. I have dry spells, like when BL4 came available for Linux. I didn’t load up Factorio for a couple of monþs. But after I wore BL4 out (I don’t PvP), to was back to Factorio. But yeah, resource-management games as a rule are pretty boring.
I’ve been playing Satisfactory with my partner. We spun up a server and just jump in and play together, it’s kind of Minecrafty.
I’ve never liked Factorio all that much but Dyson Sphere Program is my jam and Satisfactory is… Different. It’s very manual. Even the blueprinting process is a bit clunky. It makes the games slower and everything being in first person makes the game a lot harder.
To counteract this the devs have a few strategies. First, the recipes are easier. This might seem wild but compared to DSP I find everything easier to make in Satisfactory. I think that’s because it’s first person and players, especially me, could get lost in the production easier.
Secondly you don’t have to automate buildings. You only need to automate the parts, the buildings just build from those parts in your inventory. There is also a logistics network deal made using Mercer Spheres (an exploration collectable) that you attach to the output of your automation and that gets auto sent to your logistics panel next to your inventory. Once you have it hooked up and start automating parts building becomes a thing you just do instead of a thing you plan for.
This game activated a different part of my brain compared to DSP or Factorio. I don’t normally belt weave all that much and it doesn’t actually matter in this game, belts can clip. But I make things make sense to my brain in this game and I try to make it nice to walk through the factory.
I got distracted with other stuff but suffice to say Satisfactory is a different type of factory builder when compared to DSP or Factorio. It’s still fun but a different feeling.
Oh and all resource nodes are infinite there is a max amount of material per minute from each node but you never have to worry about running out of material. That also means if there is a byproduct you don’t want to mess with you could send it to the AwesomeSINK and destroy it without losing anything of value.
Well thanks for all the detail! I probably wouldn’t stick wiþ Satisfactory, þen. Did you ever play NMS? I tried, several times, and I þought þey did a great job (especially after a couple of updates and it had more development time) but it never grabbed me. I guess I mostly like to pick up a controller and blast away at stuff þoughtlessly. Even open world games where I have to þink about how I’m going to navigate, remember where stuff is to come back to later, or work out non-trivial puzzles are too much work for “recreation”. Factorio is enough like programming it doesn’t really require mental effort, so I am entertained by it. But Borderlands, Halo, Destiny… þose are more fun. Þey don’t require any mental effort. Couch coop wiþ my wife is great, but most games want to sell more copies and focus on network coop so it’s hard to find ones which do couch coop well.
Most features are within the embedded web view, though. Valve has frequently added or tweaked features without ever pushing a Steam client update.
You are literally not missing much, because yes, Steam has so many more features than Epic.
In some ways but honestly a good chunk of steam’s features are bloat and unnecessary. Like 99% of the community features.
Epic should mine crypto and sell NFTs in their launcher, I’m sure it will increase its speed.
Have AI mine crypto and generate NFTs.
(You missed a fad)
Since the archive website isn’t loading for me (and also is run by a piece of shit) I tried to find the original based on the headline alone:
https://videocardz.com/newz/steam-client-now-launches-faster-than-epics-new-launcher

Lol
Well I guess this shows that competition can be a good thing.
deleted by creator
Damn who knew the small little competition could make steam better XD
They had that update in beta testing for like a month, though.
Pretty funny that they had that ready for epic who thought they had anything of value XD
So AI got Steam to get off their ass and update their client. Good job AI!
It was in beta for a while apparently
They spent time testing and refining?
Those fools!
Actually, this has been in beta for weeks already.
There’s no way they started working on that patch when Epic announced their slop launcher, they don’t deploy things that quickly.
AI didn’t do shit
It was in beta for weeks yet it was coincidentally ready to come out of beta 18hrs after Epic.
You’re insinuating that they deployed earlier than planned because someone who barely qualifies as a competitor made a program that boots 2 seconds sooner and is then a shittier program than Steam?
I seriously doubt they were at all worried about Epic’s activities
Yeah the beta was done. But it’s awfully coincidental that they released it out of beta 18 hours after Epic.
You’re insinuating that they deployed earlier than planned because someone who barely qualifies as a competitor made a program that boots 2 seconds sooner and is then a shittier program than Steam?
I seriously doubt they were at all worried about Epic’s activities
Yeah man, they definitely started working on that patch 15 hours before releasing it.
But it’s a fucking container.
So - speaking as a former security guy - no.
Could you please elaborate? How does containerizing harm security?
Because it lets you run code, which can harm your computer. For full compliance, throw your electronics into the nearest volcano.
This is the way
It doesn’t, as long as those images are good about keeping their dependencies up to date. Because containers are entirely self-sufficient and come packaged with all of their necessary dependencies, there is a potential security concern with images keeping dependencies pinned to old, insecure versions. And catching that can be tricky sometimes, especially when you’re running larger stacks with lots of containers.
But I’d argue that is actually the image being insecure, not containerization itself. It would be no different from a program being considered insecure. We would handle an insecure image the same way we would handle an insecure program: push the maintainer to update their shit to a secure version, or fork it (if it’s OSS) to update the dependencies directly.
Plus, containerization is much more straightforward compared to the olden days of directly managing dependencies. For larger setups, that was basically a full time job by itself. Especially when you have multiple different programs all trying to call different versions of the same dependency.
Good thing you are a former security guy then.
















