I’ve had game and software ideas swirling around in my brain, but for the longest time I couldn’t program them. But now, I have enough knowledge to build parts of my grand deckbuilding game idea: An arcade style deckbuilding game with strong meta-progression. It’s playable at superspruce.org.
As for some other ideas, including the simple idea of a weighted shuffle music playlist where each song has its own weight, they are still currently out of reach, mostly due to trying to access the filesystem and whatnot. Better than a month ago, where within the last month I found out how to make the browser play music
Cool game but it is missing a lot of features, most importantly tutorial and art.
On the technical side: Do you self-host or in the cloud?
It’s hosted on GitHub, but I really want to self host one day.
What other features are missing? I’m still pretty much a beginner so it can be very tricky to implement things.
Have you considered making your deck building game an mmorpg?
But only if there’s multiple endings and my choices matter.
@JPDev Then again, that’s how a few free software games actually work
Except in this case it won’t be open and all profits go to the idea guy
Such as?
Science-based dragon MMO
It’s been years since the last time that I’ve seen this referenced lol
Is this the current version of that game? is the 100% science lady involved in this?
I don’t know, but that writing is phenomenal.
I can’t think of any FOSS games that would invite an idea guy to drive the project. They’re made of volunteers, sure, but FOSS game teams still expect tangible contributions. Otherwise it’s just another feature request and will get picked up if the team thinks it’s worth it.
More specifically with FOSS projects, whoever puts in the work makes the actual decisions.
Like, if there’s a change that one person wants and the others actively disagree with (and it can’t be made configurable either), then that won’t happen.
But usually, there’s hundreds of features that make sense in principle. And if someone scratches their own itch, i.e. implements the feature that they’re missing, then that obviously won’t be rejected, even if it’s not the most requested feature.So, yeah, such an idea guy would need really good ideas and present them so well, that others selfishly want to implement those ideas (and moreso than all their other ideas).
It ws only like a decided ago when I had multiple amazing ideas for games and other software, only to have nearly none when I actually started to do some programming for fun.
I think there’s only one game I would like to try making where I see it may have some success, but the idea is very vague and devil is in the details and execution I guess.
As a software dev who’s participated in a couple of game jams and several group projects,
- I’d say that anyone that claims to be a designer but has no programming experience is typically incompatible with any project
- and it’s due to the disconnect of understanding just how difficult it can be to translate certain design tasks into functional code
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buys masterclass
Okay so step one is you’re gonna download Scratch
You have to put
/s
in the end, because people in this day and age can no longer recognize sarcasm, probably because we all spend way too much time on the Internet.That’s not sarcasm, that’s satire
Is it? Didn’t know about it until now…
that’s real cringe dude
might I suggest adding
/s
at the end,- not sure if that would help as reading that was painful
It’s like scope creep, but where the demanding client is also your boss/coworker.
- I’d say that anyone that claims to be a designer but has no programming experience is typically incompatible with any project
No joke, I once met a guy like this in an indie game developers meetup, and on top of that he was extremely vague about his idea because he told everyone he once managed to get a coder on board and “that rat wanted to take advantage of him and his idea”, literally.
I had a guy whose pitch was “Ok, you’re the president.”
That was the game idea. The whole thing.
I’m picturing Microsoft flight simulator but for politics. I’m in.
So, the game is sorting and answering Stimpy’s fan mail?
Already played saints row 4, next!
So, Democracy?
This sounds a lot like the Sinking Simulator saga…
If you’re this guy, You’ve gotta be a really good writer and you gotta write it first.
“Ok, I did the overall plot. Who’s doing the dialogue?”
Sounds like you have a small fraction of a game Idea that could be generated by an AI trained on tvtropes.com.
Funny thing is, it’s actually not that hard to get additional volunteers for an ongoing project if you’re competent enough, only recent issues are YanDev messing up a lot of things (both his game and life) which might create some skepticism towards indie devs looking for such volunteering, and people not understanding how solo indie development works and fetishizing successes without truly understanding them.
The fable of the Chicken and the Pig is used to illustrate the differing levels of commitment from project stakeholders involved in a project. The basic fable runs:
A Pig and a Chicken are walking down the road.
The Chicken says: “Hey Pig, I was thinking we should open a restaurant!”
Pig replies: “Hm, maybe, what would we call it?”
The Chicken responds: “How about ‘ham-n-eggs’?”
The Pig thinks for a moment and says: “No thanks. I’d be committed, but you’d only be involved.”I know it’s not the point, but I love the completely arbitrary bit where they’re walking down a road together, and has absolutely no bearing on anything the happens.
Substitute “walking down a road” with: “having dinner at a conference”, “chatting over lattes at the local coffee shop”, or “at a neighborhood cookout” as makes sense.
So this pig is fucking a chicken, and the chicken says…
…stop cluckin around back here! We’ve got customers to serve.
It has one bearing: it puts them in the same location together
Damn, that’s a lot fucking darker than I’d thought it’d get on reading the title of the fable.
I heard of it from a Reddit comment about an easter egg location in Diablo 3 called “The Fowl Lair.” It’s filled with chickens and a single Greasy Pig.
It was actually in my management textbook XD
I think it’d be rarer to find a fable that wasn’t dark.
Tortoise and the hare isn’t particularly dark.
You obviously didn’t read the version where the hare gets eaten.
Tortoise kills hare in horrifying video. More at 6.
Edit: it was a seabird
This reminds me of a legendary thread in the forums of the German gaming magazine GameStar:
https://www.gamestar.de/xenforo/threads/world-of-warcraft-2.337502/
2008
Thinking WoW is old
2008 + 16
WoW still runs, no successor will ever come
Me: reads the comment
Me: reads “German gaming magazine”
German
Still me: clicks the link and is disappointed when it’s all in German
For some reason, I click it, and Google translated it for me?
Hello,
me and my team (we are atm 3: me and 2 school colleagues) started a pretty big project last week. I know it sounds crazy, but we are working on a successor to WoW. Please don’t say we can’t do it anyway, because we are very ambitious and are very experienced WoW players. I’m posting here to find more people for our team. We have a modeler (me), a musician (for the background music and sound effects) and a community manager. We are still looking for a programmer to bring the whole thing to life. If you would like to apply, please post what experience you have so far with game programming and what programming languages you know (we want to write the game in Java because we already learned a bit of Java at school last year).
Our goals/motivation: Wow is now a few years old and Blizzard doesn’t seem to be thinking about a successor. Instead, they create one extension at a time. The graphics are quite old and WoW2 is supposed to look much better (my models are almost photorealistic). The quests should be more exciting (don’t always kill XY, get XY). >There will be epic battles with up to 500vs500 fighters. We have invented two new classes: Necromancer and Hobblings. But I don’t want to tell you everything here and save it for later. I will send a project plan to anyone who is interested. ^We can’t pay for the work, but when we publish it, for example, we share the subscription fees we get ($10 per player).
Greetings. Wow2
The OP replied a few time as well, reiterating that this is a serious project. They even uploaded some of the “photorealistic” models, but the pics are offline, sadly.
I don’t think it was ever truly revealed whether it was an elaborate troll or just a spark of adolescent folly.
Clearly adolescent folly. I too remember thinking making a video game would be very easy.
It is, you just have an idea, do some art and then glue it together with code.
Sounds like most AAA games we where promised but never got
Me fr
It’s got some real scientifically based dragons vibes.
DNA based mating system for an MMO battle RPG? Sign me up.
I would volunteer… for money
“Sure, we’ll pay you 2% of the profits”
As long as it is in advance it is okay.
How big did you say your sales projection was?
My first thought was, “Have you talked to the Fallout modding community?” They’re huge masochists and love being shit on, even though they create such amazing things and deserve nothing but praise and monetary rewards…
Great idea, how about you describe it in so much minute details it bores your goddamn mind? Can’t do it? Sorry, then you’re not cut for being the idea guy, you’re fired.
If the fucker can’t do the above, he’s what programmers call a client: an asshole who thinks too highly of himself and his ideas and will annoy everyone every time he changes the goals.