This is a really good interview. tl;dw is…

  • their next game was going to be D&D, but they changed course and are doing something else now
  • Vincke has a vision for “the one RPG to rule them all”, and each of their past three RPGs is a step closer to it
  • the next game is not going to be that master vision but one step closer toward it, with their previous 3 RPGs proving out emergent design/multiplayer, story and consequence, and personal stories/performance capture, respectively
  • Vincke would like to have this next game done in 3 years compared to BG3’s 6 year development cycle, but realistically expects 4 years, as long as there isn’t something like COVID-19 or a war in Ukraine to impede their progress
  • lanolinoil@lemmy.world
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    8 months ago

    Divinity 2 mechanics > BG3 even though BG3 is obviously the ultimate masterpiece. Pumped to see what they do

    • Jocarnail@lemmy.world
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      8 months ago

      I’m not sure I agree. DoS2 mechanic are cool, but the combat becomes way to chaotic for my liking. Also you do one mistake and now half your party is dead and the other half is on fire.

    • YaksDC@lemm.ee
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      8 months ago

      I enjoyed BG3 more than any game since Witcher: Wild Hunt. Do you think Divinity 2 would be for me? I am looking for a new long play game.

      • Honytawk@lemmy.zip
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        8 months ago

        If you are going to play Divinity 2, start with Divinity 1

        They both have differences in mechanics, but play about the same. The only main difference is that Divinity is only 2 player, while Divinity 2 is 4 player like BG3

        Also, the mechanics of both Divinity games are build around it being video games. Meaning it is a better experience. In comparison with BG3, which was build as a TTRPG and only converted to a video game.

        The only things I miss with Divinity are the cutscenes. Otherwise they would be as perfect (or even better) than BG3.

          • smort@lemmy.world
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            8 months ago

            I’m gonna disagree with that other commenter. I’d recommend starting with DOS2 before 1. DOS2 is much more refined and generally less annoying to play. And they’re separate stories, so nothing in 2 would spoil the experience of 1

            But they’re both good games worth playing, so don’t let that indecision stop you from trying either

              • lanolinoil@lemmy.world
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                8 months ago

                Also know you can play 2 player local natively built into the story in both games so if you have a roommate or SO it’s a really fun time!

                • YaksDC@lemm.ee
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                  8 months ago

                  I like the idea of local coop game play. Online gaming not really my thing.

    • Floey@lemm.ee
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      8 months ago

      If we are taking about battle mechanics I hope they come up with a new system all together. I think both the OS2 and BG3/DnD mechanics were serviceable, and it was fun to play out fights. But neither was much of a challenge and fights didn’t often feel like unique puzzles.

      • lanolinoil@lemmy.world
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        8 months ago

        Yeah – I just mean their ability to make a system for video games is better than paper adaptation

  • Chet_Awesomelad@kbin.social
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    8 months ago

    I really like the way that he thinks, with each game being a way to learn new systems / implement new tools / increase the studio’s knowledge and skill. Such a great way to take on projects - it ensures that each game brings something new to the table, and it puts you in an even better position to tackle the next project.

    My only request for the next game is: please don’t have it start with the player imprisoned on a ship and for the ship to be attacked by monsters so the player can use the chance to escape into a deadly situation only to be rescued at the last second by an unknown powerful being before waking up on a beach. Twice is enough, thanks.

    • Ragnarok314159@sopuli.xyz
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      8 months ago

      I disagree, and now think Larian should start every game like this. Next Divinity? Pirate ship. Games Workshop has them make a game? Escape from a Citadel.

      Every Tad says “ah shit, here we go again…”

      • Don_alForno@feddit.de
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        8 months ago

        Every Tad says “ah shit, here we go again…”

        It’s canonically always the same Tav repeatedly getting dragged into these weird “save the world” situations.

      • Mnemnosyne@sh.itjust.works
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        8 months ago

        They could turn that into a running theme, like how every Elder Scrolls protagonist is a prisoner to start with…

        But Divinity already has a long history and so does Baldur’s Gate so…ehh, doesn’t fit in quite as well. Maybe with a new IP they make it a tradition for.

    • Soggy@lemmy.world
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      8 months ago

      What if you’re imprisoned on a cart and attacked by a dragon? Or just released from prison on a boat and dropped off in a swampy beach town? The fantasy RPG genre requires starting as a convict or prisoner, you see.

      • swab148@startrek.website
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        8 months ago

        Just once I’d like to start a D&D video game like a real D&D game: in a tavern trying to get wasted and then someone barges in saying something about goblins or some shit, and I’m about six deep so I say, “Fuck it, we ball.”

        • Jocarnail@lemmy.world
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          8 months ago

          I love starting in a tavern and having some run in in a panic screaming “UNDEEEEEEAD!!” and just drop a horde on the table. No time to think, no time to explain. The story starts later, right now you have to fight for your life together with whomever is able to hold at least a table leg.

        • redhorsejacket@lemmy.world
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          8 months ago

          Allow me to introduce you to Solasta: Crown of the Magister. It was the OTHER CRPG releases based on the DnD 5e system. Much smaller budget and team, but a pretty faithful recreation.

          Including the fact that the game opens in a tavern with your party throwing back beer one of them might refer to as a donkey piss (depending on which personality archetype you selected for them) while they wait for their quest sponsor to show up and tell them what’s going on. In the meantime, each character introduces themselves to the others by discussing the adventure they had on the way to the present location (as an excuse to run through some tutorials). Doesn’t get much more classic DnD start than that.

          • solarvector@lemmy.zip
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            8 months ago

            Yep, that was a good game too. Different focus, and a fairly linear story. Part of what made Baldur’s Gate 3 so good was of course the amazing characters and character development. Solasta is missing that, but still a very solid and complete DnD game.

            • redhorsejacket@lemmy.world
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              8 months ago

              For sure. My impression is that to focus on character work in the same way as BG3 (i.e. voice acting, mocap, cinematics, etc) would have been an impossibility for the studio that made Solasta. I would guess they did not have the financial support to make that happen.

              Personally, I think of it as being of a piece with the old Infinity Engine games. There was the Baldurs Gate series, which, in classic CRPG fashion, was all about player choice and character. But, side by side with those games, you had the Icewind Dale series, which was almost completely devoid of the story focus of the BG games and entirely focused on dungeon crawling and seeing how far the ruleset can be pushed.

  • Mycatiskai@lemmy.ca
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    8 months ago

    How about Rifts TTRPG as a computer game?

    Fantasy ✅ Sci Fi✅ Many different life forms to bang✅

    • orbitz@lemmy.ca
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      8 months ago

      Heh has there ever been a palladium rpg system in a video game? Really I’m curious, I loved their IPs (ahhh Robotech) and some neat ideas that weren’t other IPs but the system left a lot to be desired. To be fair I never played much of them but recall reading rifts, superhero one and Robotech game books back in the 90s a lot.

      • Mycatiskai@lemmy.ca
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        8 months ago

        I don’t think there has, I only played a few times but it always seemed like such a rich story and setting for adventures. A world magically ripped apart by the billions of lives extinguished instantly in nuclear fire. Dimensional Beings crossing into the world, from dragons to vampires to leyline walkers.

  • umbraroze@lemmy.world
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    8 months ago

    I’m, like, oof? History repeating itself much?

    There was this little RPG company, BioWare, that made this little known game called… uh… Baldur’s Gate or something. Then they made Baldur’s Gate II. And all was fine. And then they said “you know what, we should do something really cool and innovative and creative!” …And they did! They made Neverwinter Nights. And Wizards of the Coast/Hasbro was a real drag in the process, wanting them so many compliance meetings regarding the content and canon and game mechanics. So Bioware was like “OK this is the absolute last time we work with this kind of nitpickers, we’ll create our own fantasy RPG setting and system.” …and that’s how Dragon Age came about.

    WotC/Hasbro isn’t any easier to work with these days, that’s for sure. Except this time, even the tabletop fans know that.

    Hopefully Larian gets to eventually make the epicest dream game they can and, uh, not get bought out by EA or something.

    • Kiosade@lemmy.ca
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      8 months ago

      Whether they get bought out is up to the owner(s) right? If they refuse, then that’s that.

        • CosmoNova@lemmy.world
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          8 months ago

          Yes, despite what Larian wants you to believe, 30% of the company was sold to Tencent years ago to raise more money for BG3. Afaik Danny O’Dwyer dug that up from the irish business register because Larian never even made a statement about it. Instead they keep pointing out how privately owned they are and that there is nothing to worry about.

          BG3 was a massive success, but I wonder how much of that cake is left after 450 employees, Bioware, WotC and Tencent got their pieces of that. If they really want to release a much bigger game in half the time, they’ll need to tripple their employees which will absolutely explode spendings. They have nothing else in the works until then, no mobile game cash cow or big merch sales to keep them afloat. The only way to generate more money when production costs will inevitably exceed expectations is… to sell more of themselves.

    • SuperSaiyanSwag@lemmy.zip
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      8 months ago

      Kinda backwards with Larian as they already made critical hits before BG3. Which were critical hits already.

      • MalachaiConstant@lemmy.world
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        8 months ago

        The divinity games definitely felt inspired by DND. I’ve even been able to convince friends (including some who don’t play video games at all) to pick it up because of how similar it feels to tabletop. Larian was a natural choice for BG3 and I’m convinced that was part of the vision with their early work