Today’s game is Halo MCC. Originally I was going to feature me and my friend’s LASO run, but we bailed because of how much of a challenge the level Truth and Reconciliation were. So instead we did PvP since we were already there.
I have to say, this game finds ways to surprise me with its graphics every time. I know it’s a remaster of sorts but even then at an engine level it looks good. I took the above screenshot in theater and the lighting and textures are amazing. I love how the picture is lit up with the needler needle.

I will briefly talk about LASO. This level is hard. We couldn’t even make it up into the ship. It was a challenge. I think there’s probably some technique speed runners use but I’m not sure what it is so until then I’ll be brute forcing this until I make it.

I also wanted to bring up Halo 3. Or more how loose the gun play feels. It’s a nice contrast to Reach’s. Reach’s feels a little more precise and rigid, but 3 has a nice looseness to it that feels good. It makes firing the battle rifle feel right, almost as good as the Halo 2 Battle Rifle.

I also like the map we picked in general (I believe it’s called epitaph). It has these grav lifts and you can employ some clever strategies with them and anything with physics. I liked shoving the fusion coils and the grenades in there to clear where I’m going to land. But I’ve also tossed power ups and even used a body as a shield before. Mechanics like this are definitely what I feel like are this game’s strong point.

There wasn’t a whole lot to talk about. Especially because my plans for LASO fell through. But I took note of what I did want to talk about (though I’m sure I sound like a broken record by now with how often i talk about Halo)
The way to LASO is be doesn’t afraid of anything.
Looks like you were playing on Construct. You’re right, it’s a great map.
You better be playing Doom 3 six days from now. ;)


