Okay let me start with two heavy hitters right from the get go and don’t forget these are only personal oppinions and I absolute understand if you like those games. Good for you!

Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

Red Dead Redemption 2 - Just like Zelda not a bad game, but imho highly overrated. Graphics and and atmosphere are amazing but the controls are clunky and overloaded, nearly everybody is an unlikable douchebag who I would love to shoot myself at the first opportunity (maybe except Jack and Abigail) but I have to root and care for them. The game is just so long and feels very stretched, you already know that you won’t get Dutch because it’s a prequel and for an open world game you often get handholded in your weapon selection or things you can do because you have to wait for them to be unlocked by the game. I’m now nearly done with the game, playing the epilogue at the moment and I would say the last chapters are more entertaining than the rest of the game, but I still can’t understand why this game was on so many game of the year lists and I really wanted to put the controller down a dozen times.

So there they are, two highly controversial oppinions by me and now I’m really curios what your takes are and how highly I get downvoted into oblivion 😂

  • kratoz29@lemm.ee
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    5 months ago

    Zelda: Breath of the Wild - Not a bad game per se, but I don’t get the hype behind it. Sure the dungeons are fun but the world is so lifeless, the story non existent, the combat pretty shallow, the tower climbing is very much like FarCry but for some reasons it’s okay here while Ubisoft gets the blame…like I said I dont get why the game is so beloved. Never finished it after the 20 hour mark and probably never will.

    Maybe you are missing, or ignoring the context that this was like the big jump from conventional Zelda to… Well BOTW.

    I don’t consider myself a Zelda guy, but I have played several games, and I find BOTW a very good open world, yeah, it might feel empty, but at the same time it feels like you can do lots of things, kinda like making your own adventure, so I guess it needs commitment from the user side.

    That aspect made me understand the context of the game and I have been having a lot of fun with it, if you see something you must likely can interact with it, or has a meaning.

    This is very impressive for a Wii U/Switch game if you ask me, and also I feel like if I don’t play BOTW before Tears of The Kingdom I would never go back to try it 🤣 (that is why I’m paying it).

    My only real issue with it is that its soundtrack on the field is so dull, some people like it and say that it is to be ambient or subtle, but screw that, give me my epic tracks! I need something that moves my feet lol, there must be a reason why many RPGs (which are with us before open world games and provide a lengthy experience) have catchy tracks.

    • Queen HawlSera@lemm.ee
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      5 months ago

      Breathe of the Wild is a great tech demo, but a terrible game… I feel like a total boomer playing Ship of Harkinian… but… sadly 3D Zelda has a worse fucking track record than 3D Sonic…

      But it’s okay when Nintendo does it

    • Nelots@lemm.ee
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      5 months ago

      I don’t play Pokemon expecting a good turn-based RPG, I just like collecting cool little monsters and making them grow. Similar games like Cassette Beasts, Monster Sanctuary, and now Palworld appeal to me for the same reason.

    • GiuseppeAndTheYeti@midwest.social
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      5 months ago

      Pokemon is about the universe it was created in. It was the perfect on the go game when we were children and it even had a great anime to go with it. When you were home, you watched Ash and Pikachu take on the world of pokemon. Everything looked so vibrant and cool. Then when it was time for you to go with your parents to a house party, you could play Pokemon on your Gameboy.

      It’s just a nostalgia franchise now, but that’s okay. Most people are unhappy with how Game Freak is handling the role of building these games, but maybe one day they’ll make a turn.

      • kratoz29@lemm.ee
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        5 months ago

        It’s just a nostalgia franchise now

        I agree, but I also think kids nowadays find it interesting too, but hell, they find Fortnite interesting too, so maybe Palworld is gonna be the next big thing for them now (if it survives the hype and the pass of time).

        A bit more about nostalgia, I remember I played Pokémon Red and obviously watched the anime too, but then I saw a magazine advertising Pokémon yellow and showing Jesse, James and Meow, I was like WTF I need to have this, plot twist never did (not physically at least) but at least I continued with Fire Red, Ruby (never finished it) Diamond and Platinum, Soul Silver and I kinda stopped there, currently playing Omega Ruby because yeah, nostalgia, oh and yeah I finished Pokémon yellow recently in Anbernic RG351V, so a very good way to achieve it if you ask me.

        It would have been interesting if they released more games like Pokémon yellow (making it easier to feel we are in the anime).

  • Squizzy@lemmy.world
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    5 months ago

    I want to go back to RDR2 but I’m not a fan of how slow moving the intro is and I don’t want to do loads of bullshit before having fun.

    For my answer.

    Super Mario Bros Wonder… I’m playing through it now. It’s a bit shit. They’ve definitely tried some stuff here which isn’t bad but very little is landing for me. I don’t like the new kingdom, I don’t like theap experience or aesthetic and I dislike some of the level building.

    When I played Mario Maker 2 I saw the reason behind the success for the franchise in that there was a secret sauce to how a level is made and it is apparently missing from a lot of these. On top of that the castle battles are fairly lackluster with no sign of Bowser.

    I’ll finish it but it’s miles behind the previous entries, all of them I think

  • refreeze@lemmy.world
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    5 months ago

    Grand Theft Auto.

    All of them, but especially V. I have tried a few times to play them but never get more than a few missions in before losing interest in the story. I think I have to like or identify with a protagonist to enjoy a game, and most GTA characters are pretty unlikable.

    • Nipah@kbin.social
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      5 months ago

      Shit, I forgot about GTA games in my reply…

      I’m with you on this one. I can see the appeal, but for me it ends up being a cycle of: do a mission or two, get bored of the larger than life characters, do some open world stuff, get my wanted level up too high, die, repeat until I quickly get bored and shut it off.

      Which is odd because I do that exact same thing in other games I love (BotW, WoW (long since quit) or Destiny) and its all golden… but in a game like GTA? Yawn.

  • Copernican@lemmy.world
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    5 months ago

    Basically any game where crafting is a central mechanic. Why do people love repetitive boring tasks and looking at grids of items for hours on end.

    • TwoBeeSan@lemmy.world
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      5 months ago

      Respect. They’re some of my faves, always love to hear different opinions.

      Have you tried bloodborne or sekiro?

      What’s your favorite game and genre?

      • TwilightVulpine@lemmy.world
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        5 months ago

        I also hate souls games and Bloodborne didn’t feel much different.

        I think the key issue is that Hidetaka Miyazaki is a masochist and I’m very much not. I don’t enjoy fighting the same boss dozens of times being taken down in 3 hits. Even when I win, I feel more tired than satisfied. I’d rather play a more traditional hack’n slash or some other action RPG where if some boss is too much of a pain I grind a little then stomp them.

        • Abnorc@lemm.ee
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          5 months ago

          I enjoyed Dark Souls 1 and 2 a lot, having played through the first one multiple times. I never tried the others with the exception of Elden Ring, and the difficulty just put me off. Something about the first game made it much more tolerable for me. I think it was the overall speed at which enemies move and their combos being more predictable.

  • KingBoo@lemmy.world
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    5 months ago

    Hard agree on the Zelda example.

    Survival elements without base building?

    Combat that feels closer to Dark Souls than Zelda? Odd.

    I’ll add in a genre rather than a game: Battle Royal games.

    We used to play a variety of games. Halo, warcraft, Smite, League of Legends… Now I have no gaming friends left as they refuse to play anything other than Apex Legends or the latest greatest Call of Duty.

  • Couldbealeotard@lemmy.world
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    5 months ago

    The Tomb Raider remake series.

    At their best, the originals were about a hyper-competent adventurer who always had a plan and was unapologetically confident. She was like Xena and Indiana Jones combined.

    It was already a pretty tired cliche at the time to make a gritty origin story when the first game came out. We got an uncertain, untrained, and unprepared Lara with a whimpering attitude.

    By the third game they tried to act on the feedback about this, but instead of something closer to the original, she became Rambo, covering herself in mud, hiding in the shadows, stealth killing hordes of enemy soldiers.

    I think the Uncharted series did what Tomb Raider remake series should have done.

  • GhostMatter@lemmy.ca
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    5 months ago

    Dave the Diver. I tried it but got it refunded. I’m certain if I had kept it, I would’ve regretted it. It’s not relaxing or cozy, even early on. As someone sick who believed the “relaxing” hype, I was incredibly disappointed.

    Afterwards, I even randomly saw a streamer just ragequit the game live because he couldn’t stand more easy, slow puzzles. That just confirmed it for me.

  • kazerniel@lemmy.world
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    5 months ago
    • Abzu - hated the underwater movement controls
    • Deponia & MechaNika - the protagonist is an asshole
    • Papers Please - too stressful (works well as a piece of art, but wasn’t an enjoyable experience)
  • Jeanschyso@lemmy.world
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    5 months ago

    Undertale and For Honor

    Undertale is a decent enough game, I guess, but whenever I think about it, I think about all the crazies that call themselves fans of it. It’s exhausting just thinking about it.

    For Honor got me interested, but it made a few very bad choices. Magnet hands and slow attacks meant that you could react to attacks, and never had to worry about whiffing. It’s so dull to have basically no concept of interesting movement play in a game about fighting.

  • Knitwear@lemmy.world
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    5 months ago

    With you on BotW. Love the dungeons, but in terms of the open world I never felt the oooh, the aaah, the escapism that everyone cooed about etc. Gliding was fun!

    Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?

    • avater@lemmy.worldOP
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      5 months ago

      Maybe this is because I’ve never played a Zelda game before so I have no nostalgia attached to it?

      Don’t know about that, because I very much grew up with Zelda for the Gameboy, SNES and of course N64 and I loved them all. Maybe it’s just Breath of the Wild…

    • automattable@lemmy.world
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      5 months ago

      maybe this is because I’ve never played a Zelda game

      Definitely not it. BotW is a great game, but it’s not a Zelda game. That’s my beef with it and TotK.

  • Miphera@lemmy.world
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    5 months ago

    As a huge SoulsBorne fan, Elden Ring.

    I was really excited for “open world dark souls”, but I feel like this turned out to be a bad combination. The difficulty is all over the place, so you fight enemies that are really strong (which is fine), but then other areas become completely trivial as a result.

    And with how many bosses they put into the game, the quality of each individual fight suffered immensely imo. I think the bosses in previous games were just a lot better designed (on average, there are of course stinkers in Souls games and good ones in Elden Ring).

    There’s also a ton of gank bosses, which is just lazy. You could use the summons, of course, and it almost feels like a lot of the difficulty was designed around players having that extra strength, but at the same time, the enemy AI and movesets are designed around fighting a single person, so it breaks the combat.

    All around, it was just a huge disappointment for me personally, and I uninstalled it right after I beat it, whereas I have hundreds of hours in DS3.

  • Blue@lemmy.world
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    5 months ago

    Monster Hunter, it’s just so clunky and boring.

    Edit: Also the multiplayer is god awful, why can’t my friend and me just team up and play, instead you have to jump through all types of hoops to play together.