It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
It’s a lot of fun. Got me to get a stylus to use for card games on my Steam Deck.
Boss blinds that hard counter you late in the game feel pretty dang bad, but that’s my only big complaint thus far.
This strikes me as though the TOS existing is one of the (seemingly few) things out of their control when using the ip, but they went and made it as pro-consumer as they could.
Hopefully this is a net positive. I’m guessing with the partnership they still want to work on Crash and Spyro, and I hope they do. They’ve been held in limbo for way too long. Would be pretty crazy for Crash to have an indie dev.
The Crash remake is definitely an improvement for the first game as it lacked analogue support. The others, at least as a lifelong fan, bit of a mixed bag. Good and well done, but I prefer the PS1 version of the second two games. The physics are less precise in the remakes and the graphical and musical changes give it a worse atmosphere for me. But for a newbie, they’re still great.
I’ll add Chronicon to the list! Its approach to endgame is quite similar to D3, but more entertaining imo. It was also made by a solo dev, which is very impressive.
I don’t understand why a company would even want to use the music if it means they can only sell the game for so long. Obviously, it’s not the current reality, but I would outright refuse any deal that involves a limited amount of time to use material that goes into a video game, movie, any form of media except maybe live services that are constantly changing anyways (which is a separate issue).
At the very least, people should be made aware of a game’s sale period, though I’m sure that’s kept under NDA.
This one hurts deep. But to each their own ofc.
Nothing against you specifically! It would be more accurate to say that the people who will die on the hill of roguelike being something very specific wear me out. I certainly didn’t intent to make a dig at you, so sorry about that!
The conversation around the two really wears me out. IMO, there’s no need to be so restrictive. We can call them traditional roguelikes, platform roguelikes, whatever, and I think that’s fine. If anything, I think we should have better terminology to differentiate games where the runs are isolated and those where there is meta progression. I don’t think roguelite a good name for the latter.
I wonder how it’ll stack up next to Grim Dawn and if it’ll get spruced up for Steam Deck.
It originally was a dlc. They decided the scope surpassed that, though, and they also felt constrained by the class and upgrade system of the base game.
Yup. My wife’s car is a '22 and while overall solid drives her crazy with its sensors yelling at her. Thankfully, the auto adjustment to steering if you ‘veer out of your lane’ can be disabled. It still beeps at her for usually no good reason, though. Meanwhile, I hate it because it uses Android auto and is absolutely horrible at managing multiple phones. When I drive it won’t connect. Meanwhile, when she gets home, it hijacks my bluetooth even if I’m listening to something with my headphones. If I unpair it on the phone side it spams pair requests until I block it.
Meanwhile, my car is roughly 10 years old, runs just fine, doesn’t beep just because I used my turn signal with a car next to me, and has basic bluetooth that just works. I much prefer mine.