• Vipsu@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    edit-2
    5 months ago

    Here’s a few:

    • Grim Dawn
    • Titan Quest
    • Sacred Series
    • The incredible adventures of Van Helsing
    • Warhammer 40k: Inquisitor - martyr
    • Divine Divinity
    • Torchlight series

    Then there’s Last Epoch and Path of Exile

    • PraiseTheSoup@lemm.ee
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Torchlight 1 was an amazing game. Torchlight 2 was an okay game. Torchlight 3 is nothing like the previous two and is really awful.

    • Aielman15@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      edit-2
      5 months ago

      Spent a good chunk of my childhood playing Sacred 1. It’s aged very poorly, and I wouldn’t recommend it to anyone nowadays, but I still think that the world design and environmental storytelling were some of the best I’ve found in a videogame.

      For example, at the beginning of the game, orcs are migrating from the desert and attacking human settlements. When you progress, you discover that they aren’t doing it because they want to, but because the undead army is forcing them out of their land. And when you progress in the northern part of the world, there’s a completely optional region inside the forest, where you can find a few hastily made orcish settlements - but you only find women and shamans, because the men are fighting at the front. There are no dialogues, quests, books or anything telling you that, it’s just something that you infer from the environment.

      It made exploring the world and finding its secrets fun, even if there wasn’t always a reward.

      (There were also a metric ton of easter eggs, from tombstones mentioning LotR characters to receiving sunglasses as a reward for chasing rude orc visitors from a tourist island… it was a wild game)

      • Vipsu@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        4 months ago

        Yeah both Sacred games have their fair share of jank on you’ll need to apply community patches and possibly mods to even make them work on todays systems. However what they do not lack is soul as both games are clearly made with love and feel very unique compared to many modern games.

        If you can forgive the jank and don’t mind to play older games with somewhat dated graphics I feel these games can still provide a lot of enjoyment. Would love to see remasters for these games or eveb a spiritual sequel.

        Currently playing Sacred 2 with community patch, enchanted edition mod , more enemies mod and music mod and having a blast. The EE is tough as nails though and I am frequently getting my ass handed to my by elite enemies and bosses even on silver difficulty.

  • minibyte@sh.itjust.works
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Titan Quest is on sale for Playstation. $6 which matches its all time low. Thanks for the recommendations.

    • spedswir@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Absolutely this, the crafting system is a great balance of getting what you want but also giving you something to try again and again for.

      Basically that and the talent trees inside skills sold me on this game.

  • Ketram@lemmy.blahaj.zone
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Definitely I would check out Grim Dawn and Last Epoch.

    Grim Dawn is an insanely sprawling game with tons of class combinations and builds, made by the people who made titan quest. The graphics are dated as hell but it never stopped me from loving it. I also find the lore very fun.

    Then there is Last Epoch, which is coming out on the 21st. I’ve been playing it for 3 years, even done some testing for them. Personally some of the more casual friendly things that you can’t find (like the crafting actually being amazing, seasons giving content to non-season characters, etc) just are unmatched and give the game a very good flow. It will be out in 1.0 in ~ a week and I definitely think it’s worth a glance because I find it is a great middle ground between diablo’s dumbed-downness and Path of Exile’s sweatiness.

    • CileTheSane@lemmy.ca
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      +1 for Last Epoch

      Each skill has its own talent tree you can use to customize it, and if there’s a certain build you like in Diablo you’ll probably be able to find something with a similar playstyle.

  • loobkoob@kbin.social
    link
    fedilink
    arrow-up
    0
    ·
    5 months ago

    Last Epoch and Grim Dawn are probably most in line with Diablo, I think.

    People have mentioned Path Of Exile, and I’ve played a lot of it, but I don’t think it feels particularly like Diablo any more, even though it started out that way. It’s quite unforgiving, and even a lot of experienced players feel like they need to follow build guides rather than work things out for themselves. Its learning curve is hundreds or thousands of hours long. Of course, the reason for that is that it has incredible depth, variety and complexity, which may be a selling point or a deterrent depending on what you like! I definitely like the complexity of it myself, but it’s very overwhelming when you’re new. The reason I don’t think it’s all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you’re not really sure what killed you.

    Path Of Exile also heavily revolves around its trading economy. Item drop rates are balanced around players being able to trade for them, which makes trading somewhat mandatory (unless you’re a bit of a masochist). The economy is fairly complex, with there being a lot of different currencies, and quite a lot of factors that can affect the value of an item. I’ll let you decide whether you find this appealing or not - some people do, some people don’t! I do think it causes some issues with the balance and progression of the game, but it’s interesting to say the least, even if you wish you didn’t have to engage with it.

    Grim Dawn feels a little mechanically dated at this point but it’s still solid. It’s got some good builds, the dual-class system and constellations system make for some interesting variety. It’s got an offline mode, as well as online co-op play. Its real selling point, though, at least for me, is it’s absolutely soaked with atmosphere. It’s very, well, grim, but the world is really immersive and it has a great setting in general with a solid story and some great lore. It also has quite a lot of mods available (including the Reign Of Terror mod I mentioned in another comment in the thread that adds the entire Diablo 2 campaign and all its classes to Grim Dawn).

    Last Epoch is more mechanically interesting than Grim Dawn, I think, but it’s lacking in the story and world-building. It’s still in early access, although its full release is next week. It has quite a lot of depth and complexity, but it’s all done in an intuitive way that means you can jump into the game blindly and work things out for yourself fairly easily. It has a good variety of skills, and the fact that each skill has its own fairly comprehensive skill tree means you can play the same skills in very different ways. It has a wonderful itemisation system that does a great job of making you actually engage with the loot you find on the floor (which is an issue in other loot games), and some of the best crafting I’ve ever seen in a game. The dev team also manages to come up with some really creative and somewhat intuitive solutions to things they perceive as issues in other ARPGs.

    Last Epoch’s biggest drawback is that its endgame is currently a little lacking in comparison to POE (which has a very rich and deep endgame, but is also a ten-year-old game that’s been updated constantly). It’s still far, far better than Diablo 4’s, though, and will obviously only improve as more is added. Last Epoch has some truly brilliant systems in place for the devs to build off - and frankly, I still think it’s great now - but it’ll only get better as more content gets added over time.

    I love all three games I’ve talked about for different reasons, and honestly, they’re all well worth playing!

    • falsem@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      The reason I don’t think it’s all that in line with Diablo these days, though, is simply the pacing of the gameplay. You blow up screens of enemies at a time, and your deaths are often so fast that you’re not really sure what killed you.

      Yeah, that’s why I don’t care for POE anymore these days.

  • Defaced@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Last epoch, path of exile, grim dawn, Torchlight 1,2 and if you want to suffer 3, if you can suffer through Korean p2w nonsense then lost ark, and also titan quest. All of these games are on multiple platforms.

  • Buttons@programming.dev
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Because you want to avoid Diablo because Diablo, maybe you could get Diablo used on console, you don’t need a Blizzard account or an internet connection and since it’s used the money wouldn’t go to Blizzard. It might be an option, depending on why you want to avoid Diablo.

  • Nefara@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Torchlight 2 spoiled me for basically the whole genre. It is a classic Roguelike but has so many thoughtful player centric quality of life features. Inventory is full but don’t want to stop kicking butt? You have a pet that can run back to town for you, sell your stuff, and even buy a “shopping list” of potions and scrolls for you. It’ll even run and pick up loot for you. I have trouble playing other games in the genre because I keep running into problems Torchlight 2 solved that I didn’t even think about. It also has mods available to add even more or keep things fresh. It’s getting old but because of that you can run it on anything. It’s a damn good game.

    • falsem@kbin.social
      link
      fedilink
      arrow-up
      0
      ·
      5 months ago

      It is a classic Roguelike

      Listen I get that Roguelike is basically a vaguely defined genre now, and though Torchlight 2 in a great game it’s definitely not a “classic Roguelike”.

      • Nefara@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        5 months ago

        Ok, is a Diablo-like a thing I can call it then? It’s just such a specific type of game, the isometric top down view RPG with classes, customizable character leveling, randomly generated levels with area themes, randomized loot, a town hub and inventory etc. I’ve always heard those games called Rogue-likes but I never played Rogue.

        • BigPotato@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          5 months ago

          It’s an ARPG. Rogue-like has permadeath with random levels. Rogue-lite has permadeath with random levels but persistent unlocks and upgrades.

          • drphungky@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            5 months ago

            Also a roguelike is usually top down/isometric and tile based. Really not a ton of roguelikes these days, which is good as far as I’m concerned because roguelites are better.

            Shattered Pixel Dungeon notwithstanding, of course.

          • swordsmanluke@programming.dev
            link
            fedilink
            English
            arrow-up
            0
            ·
            5 months ago

            Funnily enough, Diablo was originally a rogue-ish game inspired by the likes of NetHack. The engine was even (technically) turn based - there’s a pretty cool anecdotes about how they made it real time over the course of a single weekend with some clever hacks.

            I don’t know if it was ever supposed to have permadeath outside of the hardcore difficulty setting though.

    • Vipsu@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      Torchlight 1-2 are decent fun for normal playthrough but plagued by bad design decisions and downright silly difficulty spikes on harder difficulties. Mods probably fix many of these issues but in vanilla the build diversity on harder difficulties is quite bad with only handful of viable builds with skill trees full of “trap skills”.

      • Nefara@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        edit-2
        5 months ago

        I might have lucked into some cheesey builds, I only maxed one character and have a few at 60. One mod I did get was a full respec mod, but the default reset of the last 3 levels was at least good enough for me to see if a skill was working for me or not. I agree that there seem to be too many “dud” skills, especially on embermage and engineer. My lvl 100 character I did without mods and I kind of liked how punishing it was. I get that that’s a preference though.

        • Vipsu@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          4 months ago

          Prismatic bolt embermage is really strong in vanilla and cannon engineer is probably easiest class to play in the whole game. Melee engineer and many other embermage builds can be quite tough and the game has plenty of weird difficulty spikes and enemies with “shotgun” skills that can melt through player health in an instant.

          In Torchlight 2 you can reset the world and grind for levels and gear but that can feel like a chore.

      • Nefara@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        5 months ago

        I haven’t played it. My impression is that it was trying very hard to cater to the mobile market. I heard it suffered from a lot of design changes and ended up being sold and then patched up and released by a new team to cut their losses. Meanwhile, Torchlight 2 may be older but it was made with love and care and a strong vision. It’s dirt cheap now too so it’s not hard to get your money’s worth out of it.

        • Tedrow@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          5 months ago

          I’ve played the first one and second, they’re both great. Sad to hear about the third game.

          • yokonzo@lemmy.worldOP
            link
            fedilink
            English
            arrow-up
            0
            ·
            5 months ago

            I mean there’s always Torchlight infinite; which I hear was bought up by a Korean mobile game dev and monetized to hell

    • fpslem@lemmy.world
      link
      fedilink
      English
      arrow-up
      0
      ·
      5 months ago

      I dunno about it being Rougelike, but I did love me some Torchlight 1 and 2. (Haven’t played 3.)

  • clearleaf@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    Lord of the rings on GBA is a pretty decent option if all you can do is emulate old systems.

  • Omega@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    5 months ago

    I’d you have a PS2, you can check out Champions of Norrath: Realms of EverQuest.