• webghost0101@sopuli.xyz
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      2 months ago

      For real most devs are just happy you enjoy their work.

      The only ones losing money are shareholders and they barely lose enough to make a trickle of a dent.

      • pyre@lemmy.world
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        2 months ago

        there’s no evidence they’re losing money. the assumption that piracy is lost sales is one made by execs and we all know they don’t know their asses from their elbows.

    • Wild_Mastic@lemmy.world
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      2 months ago

      It depends, small indie games teams usually suffer from this. Big houses that screw over players, those can go fuck themselves.

      • CanadaPlus@lemmy.sdf.org
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        2 months ago

        Yeah, there’s not always a clean separation between execs and devs, even if that’s politically inconvenient.

        I’m going to go ahead and say that digital markets are still broken, and the solution definitely isn’t what the big execs want, either, but “everyone pirates everything” isn’t going to work if you like the present variety and quality of videogames available.

        • SteveNashFan@lemmy.world
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          2 months ago

          Yeah, drm-free storefronts like GOG are the best solution I think. I love Steam and Proton, but if Valve ever goes public that would all change for the worse.

      • ulterno@lemmy.kde.social
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        2 months ago

        Have you noticed, nowadays, games from such “big houses” tend to be not even worth pirating?
        Just a major waste of time.

      • TrousersMcPants@lemmy.world
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        2 months ago

        Only if they’re independent developers of the game, which is why you shouldn’t pirate little indie games. Otherwise they already got paid as much as they’re gonna get paid, only people losing money when you pirate a game are the executives.

      • frezik@midwest.social
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        2 months ago

        Sometimes. Those can get canceled when they layoff the team after release.

        Who are the real pirates?