That’s like saying a lot of banger songs could exist but the person doesn’t know how to write music.
Absolute delusional bullshit.
Verifying the idea is good is also part of the process. Play testing, making hard decisions, smoothing out jank, juicing up the experience… The whole implementation can make or break a game.
I had to learn that the hard way, but with a comic/manga idea I used to have.
Long story short: I worked way too long on an idea (almost 10 years), all while my taste etc. changed. It would have been way too hard to get it working after a while without a complete revamp of the whole idea, so I ditched it completely, maybe reuse elements and character concepts in other things, including video games (yes, they’re easier to make, unless your comic’s artstyle is stickmen figures).
Nah.
That’s like saying a lot of banger songs could exist but the person doesn’t know how to write music.
Absolute delusional bullshit.
Verifying the idea is good is also part of the process. Play testing, making hard decisions, smoothing out jank, juicing up the experience… The whole implementation can make or break a game.
It’s like saying there are so many great novels out there that we have never seen because the authors can’t write for shit.
I had to learn that the hard way, but with a comic/manga idea I used to have.
Long story short: I worked way too long on an idea (almost 10 years), all while my taste etc. changed. It would have been way too hard to get it working after a while without a complete revamp of the whole idea, so I ditched it completely, maybe reuse elements and character concepts in other things, including video games (yes, they’re easier to make, unless your comic’s artstyle is stickmen figures).