• xmunk@sh.itjust.works
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          6 months ago

          Do it dude - if you’re passionate about building a rich simulation game then there’s a good chance you’ll create something awesome. We’ve seen huge successes with Dwarf Fortress and Rimworld - those sort of complex simulations can be both fun and dazzlingly interesting in terms of their emergent game play.

          It’s relatively simple to get started, just simulate one thing or render one simple 10x10 grid, and work your way up. Remember that video games take a lot of effort and set reasonable goals and milestones to recognize your progress… DF originally played on an, essentially, fixed map with no z-plane - wildlife was non-existent and sieges were just pre-planned events.

          If you have an idea in your soul go for it!

    • space@lemmy.dbzer0.com
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      6 months ago

      Same boat… But I had some success with low poly 3D models which I found are pretty easy to make. Learning a bit about color theory, how to match colors, as well as learning a bit about level design goes a long way. You can make a great looking game this way.

      But my dream game is 2D pixel art, and I really suck at it.

      • AeonFelis@lemmy.world
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        6 months ago

        But I had some success with low poly 3D models which I found are pretty easy to make.

        Same. I find that for non-artists 3D is easier than 2D because:

        1. You get things like depth and shadowing for free.
        2. Animations are easier. Or, at least, it’s easier to keep them consistent and to control their pace.
        3. 3D software has much more tools that non-artists can somewhat grasp.

        Of course, my 3D models still look like crap - but it’s better looking crap than my 2D sprites…