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Joined 1 month ago
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Cake day: November 20th, 2024

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  • I understand fragmentation here, as you can get what you need in a format that works well-enough.

    Different package formats often have technical differences. Recently I had the choice to use something from a flatpak to reduce lib32 dependencies on my system… but I didn’t go with that as the other dependencies it needed (openGL, graphics driver etc) were redundant thanks to sandboxing (~2GB download!).

    Anything native from itch, GOG, or humble doesn’t really ‘install’ but rather they are just extracted… so the files should be what it is (portable, except game saves/user data likely won’t be). This allows you to run it off of a slower+larger-capacity drive.

    EDIT: Also if you need to compile it, probably will also just compiled to where you put it (to a bin folder).

    Non-system stuff like this is more viable for things that you don’t need updated frequently/ever (particularly games/software post-development). For sure most-of-the-time the best experience is via your package manager.








  • Nintendo.

    Not just crushing fan games, but also issues with the Smash bros community, pricing and availability, eshops shutting down (+needing to buy those games again on new consoles or it’s not even available at start), stick drift, fan content policy, also Youtube strikes/claims (both newer for specific reasons and an entire era for let’s plays in general). 20 years of content removed from Gmod.

    And no this isn’t about Japanese law, they choose to be this way.

    For actual specifics (and more issues) 2 videos: UKD_wnB9AMU and xgKY9hmbfgo