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Joined 1 year ago
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Cake day: June 5th, 2023

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  • Quite good. Sans any real spoilers:

    Space is a lot more accessible in the early game, and in space ~~no one can hear you scream ~~ there’s a lot more complications than normal, including really turning factory planning and scaling on its head on one planet.

    Really mixed it up, much more than the SE mod did (which was good, but just felt like scaling more than unique challenges)









  • Yeah, a truck would make me feel better. It’s definitely a risk to move it myself uninsured. For comparison, looks like post tax prices delivered of ~14-18% more in Denmark than the US where we are.

    That’s a fair bit, but I’m not sure we’re in the market to try this hard to save a few hundred dollars in such a massive move. I lean towards selling, especially once we packed a big suitcase and it went VERY quick with stuff we love lol









  • So I’m ~5 hours into the story so far. I was super worried it’d be a bad followup to the first game, which I loved.

    It’s pretty different, without getting into any spoilers, but I’m really enjoying it at this point. It’s well done, the atmosphere and decisions are on point, and the micro management seems lesser.

    A few UI complaints, I found a tiny bug, but all in all it seems like a good and long single player immersive story city builder. Exactly what I want from the series.

    I’d give it a preliminary 8.5/10 because I’m biased and love the first one.





  • I don’t know that non-lawyers need to figure out exactly what it means, but in an ideal world: if you pay for something that includes a continuation of services and the services stop continuing, you should be compensated fairly. I am not smart enough to word that in a way that can’t be worked around, “gotcha’d”, etc. but I’m guessing the spirit of the rules is fairly common ground for anyone who isn’t trying to rug-pull a service out from under those they sell it to.