![](/static/253f0d9b/assets/icons/icon-96x96.png)
![](https://lemmy.world/pictrs/image/2665e448-91d9-484d-919d-113c9715fc79.png)
Stardew Valley is a good one, but I definately wouldn’t consider Terraria casual or low-stress.
Stardew Valley is a good one, but I definately wouldn’t consider Terraria casual or low-stress.
I’d personally say its like a 7 or 8/10. Its probably the most mechanically varied and deep PvE focused survival game, but at the same time, it does really feel incomplete. Building lacks options, end-game content is often finicky or tideous, and performance issues can make the game near unplayable in enemy-dense regions.
Nah, LTT is almost certainly too small of a company to benifit from something like this. They want to help those really in need, like Bell and Rogers.
I know in previous posts, you’ve talked about leaderboards and comparing stats to friends. For those who might be embarrassed by their stats or who would be anxious comparing stats, is ir possible to hide these menus and/or play the game without them? In particular, is it possible to play with other social features still enabled?
At least the stuff I’ve seen is more a criticism of the lack of functionality for the Rabbit, esspecially unique functionality or areas where it excels. The fact that it is basically all able to be contained in one app is viewed as evidence of the relative simplicity, and the fact that (as reviews highlighted) a phone provides a better interaction method compared to the dedicated devices just highlights how unnecessary the hardware is.
Basically, its competing against phones in functionality, but a phone at that price can do everything it can and better, plus so much more. Even worse when considering everyone also already owns a phone and won’t be able to replace with a Rabbit.
Honestly, I think the original. I know its inferior to most of the other games in most ways, but I’ve found a lot of the modern Zelda games feel pretty shallow and formulaec. Not to say they’re bad, but none of them really feel like they stand out to me either - they’re just good games. The original on the other hand, feels very different from a lot of the games since then. The world is kept a lot more foreign and hostile both in terms of aggressive enemies and in terms of tutorialization. Its makes the exploration so much more rewarding, and when you do find a new item, that much more special.
I saw this posted a couple days ago which pretty succinctly summarizes the current state of the market.
That said, worth noting that these launchers and complex storefronts aren’t really needed either, which is part of why I don’t have an issue with Steam. If you have a good game, you can just sell it on your own website like Minecraft, League of Legends, or Tarkov. Steam’s biggest (or at least most universal) utility for developers is just that it provides very cheap, very effective marketing.
By that standard, whats to stop people from just getting more phone numbers? Its just an additional cost.
I’ve intentionally held off on spoilers so far, but Im really hoping once finished, Sons of the Forest will be a nice step up from The Forest. The original was so great in so many ways, but also had so many massive incongruities - esspecially with the content so focused around violence and the enviroment that had absolutely nothing to do with the plot.
Well, this takes place in the Half Life/Portal universe where the world basically ended in the early 2000s, so it makes sense.
Its not quite a pirate game, but if you’re willing to expand your seach to include a nautical mystery game aboard a trading ship in 1807, than Return of the Obra Dinn is worth a look.
Chickadees are suprisingly friendly - or maybe just stupid. It takes almost nothing to get them acclimated enough to you to land on you. I used to feed them sunflower seeds out of my hand.
Or Pheonix Point, where Epic bought an kickstarter game that was funded under the promise of releasing on Steam, GOG and potentially other stores and promptly made it exclusive - and this was in the early days when their launcher/store was in a much worse state too.
Its effectively unlimited trialware, like WinRar. Its provided free and has no payment verification, but if you use it regularly, you’re expected to pay the approximately $10 price tag.
deleted by creator
Heres a weirder one no one else has mentioned yet: I’ve heard art described as a way to express and emotion, and I really felt that with Hotline Miami. Its not done through the story or setting (in fact, the intentional ignorance there adds to it) but rather the contrest between the hyper-violent trance as you play through a level, and then the sudden cut of the music as you quietly walk past the mountains of bloodied corpses back to your car. I feel that shift, when you first notice it, really emphasises the pointless brutally of it far more so than many much more heavy-handed attempts in other games.