Don’t Think, Just Jam

  • 37 Posts
  • 23 Comments
Joined 1 year ago
cake
Cake day: June 17th, 2023

help-circle



  • No idea, I’m only familiar with some of his videos so can’t say one way or another. Is there any place I could read about it?

    Edit: Also, I believe the video I mentioned has links to specific legal documents surrounding this case so it should be easy to fact check. Still, I’m not trying to whitewash the situation you wrote about would love to learn more if it happened.

    Edit 2: A’ight, while I didn’t have time for a deep dive I did manage to confirm that situation happened.

    I sucks since the videos I’ve seen seemed reasonably researched and now I’m wondering whether that was a one-time screw up or a normal thing that simply wasn’t caught more often. Guess I’ll try to look into it more when I’m free.



  • Essence_of_Meh@kayb.eetoGames@lemmy.worldEmulation
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    I’d agree about P3R if not for the fact that despite remaking the game Atlus still couldn’t be bothered to make a definitive edition of P3.

    Besides that, you could also argue P3P doesn’t really belong here due to being available on Steam but the question was about our favorite games played on an emulator and PSP version is what I’m playing right as I’m typing this :P

    Parasite Eve is great, isn’t it? I wish we got more RPGs like this set in modern times.



  • Essence_of_Meh@kayb.eetoGames@lemmy.worldEmulation
    link
    fedilink
    arrow-up
    0
    ·
    4 months ago

    I’ve been using emulation pretty much since I started playing games. It’s actually one of the main reasons gaming became my passion (and eventually major money drain).

    My favorite thing? I don’t have to shuffle different devices to play everything I want - it’s even more importent now, since I have a Steam Deck and can have all of them on the go again.

    Here’s a short list of titles I love that don’t show up too often in threads like this one:

    • Tetris DX (GBC / mGBA)
    • Fantasy Golf Pangya (PSP / PPSSPP)
    • Persona 3 Portable (PSP / PPSSPP) - just started NG+ with female protagonist
    • Puzzle Quest - Challenge of the Warlords (PSP / PPSSPP)
    • Ridge Racer 2 (PSP / PPSSPP)
    • Parasite EVE (PSX / DuckStation)
    • Captain Toad Tresure Tracker (Switch / Yuzu)

    I’m not going to dump my whole library here but these are fun and rare enough worth mention.





















  • My point is that however you feel about microtransactions they are successful and that’s why they’re so common.

    With subscription services you and me can think “I want to own it and play whenever” but a lot (not only casual) players see it as “I pay a few $ and get access to a huge library of games I can try out for the next month”.

    As I wrote initially, just because more dedicated audience doesn’t like the direction industry is moving in doesn’t mean majority will care enough to stop it.


  • As much as I agree with his sentiment, this title is bullshit - he never wrote “gamers don’t want subscriptions” but that they shouldn’t want that due to where it might lead.

    “Gamers” aren’t some hivemind entity that wants a specific thing. Many people don’t worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.

    Look at microtransactions - there’s a lot of negative discussion about them and yet they bring huge amounts of money, who’s to say if the same won’t happen with subscription services? We might not like it but majority doesn’t necessarily care.

    Sorry for being pedantic about a title but third-parties changing someone’s words is a bit of a pet peeve of mine.




  • It’s not like they can really avoid it. AI assisted tools will become a standard in the future (“productivity has to go up” after all) and there’s a good chance Valve already received some feedback from AAA publishers on that matter, since they’ll be the main players utilizing such tech.

    The good thing here is the exsitance of a disclaimer on store pages, as it will allow people to decide for themselves, and the ability to report content straight from in-game overlay.

    Full on ban was never a realistic option.




  • I think you’re making this a little bit more complicated than necessary. Those gadgets are cool but that would probably require more support by the devs than a simple keybinds and considering how niche this stuff is… I think the latter is a more probable option.

    Those two axis you mentioned would be modified together anyway since we’d want the speed modifier to be the same no matter the direction. Alternatively one could make it into a separate variable included in speed calculations - this way you can keep the direct input value provided by the controller (whether it’s a gamepad or a keyboard) and have one more piece that can sit unchanged when playing with analog controls.

    Mouse scroll was an example since that’s how it worked in Splinter Cell back in the day (it’s also how Star Citizen does it today). You could just as well use any other key to increase/decrease the this muliplier (or make it mouse scroll + modifier key).

    Overall, I do agree that more flexibility in input mapping would be a good thing. Can’t go wrong with giving people more choice.



  • I was mostly thinking about action (or generally keyboard walking) games but that’s good to know, I never got to play those titles honestly.

    It’s not like customizable difficulty would be mandatory - you have your default presets and an option to customize. You could even add a disclaimer about how “modifying difficulty can break the experience” or whatever.
    I’d rather have a choice and not use it than be stuck with options that never feel “right”.

    I realize that games (and software in general) today are about simplifying things and removing any possibility of user messing up but it can make the end product way less engaging in my opinion.


  • Some things were already mentioned so here my other pet peeves:

    • customizable difficulty - no default preset will be as good as one that can be modified to your liking. Sometimes the issue lies with difficulty making things more of a chore than a challenge, sometimes they tune things too much where you get stuck in a weird middle ground where one difficulty is way too easy and the other bashes your teeth in.
    • character speed control on PC - we had this stuff figured out in 2002, when Splinter Cell came out! Why the hell are we still stuck with terribly slow walk and slightly too fast jogging? This isn’t hard to implement either - there are already multiple speed states when playing with a gamepad, all that’s required is an option to control it with a keybind.
    • visible body in first person games - I always try to immerse myself as much as possible and having a physical body helps sell the idea that I’m a character in this world rather than just a floating camera.


  • Never heard of this series before so I’m just going off of the description but I don’t really see it?

    Alvin is neither a loner (he’s a beginner adventurer who sucks, that’s why he’s alone) nor a delinquent (he’s a really nice guy to pretty much everyone) and while I understand the boke - tsukkomi transition, complete change of character would be a bit much for such comparison, wouldn’t it?

    That said, I might be completely wrong since I know nothing about the other manga. Is it any good?