• Lesrid@lemm.ee
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      10 months ago

      He’s a CEO of a relatively small company that is product focused. He has yet to grow and focus margins in any serious way.

  • BudgieMania@kbin.social
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    10 months ago

    I mean, now that the video streaming industry has shown us how the endgame looks like for subscription models, you’d have to be crazy to want that for the videogame industry.

    Whatever short-term gains you can get in convenience or price by buying into their penetration stage are not worth contributing to leading the hobby down that road even an iota.

    • noobdoomguy8658@feddit.de
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      10 months ago

      It’s not even about what we want, but what the stakeholders and decision-makers push for in order to rack in more profits.

      The gaming industry was at its highest in terms of fun and variability and innovation when the industry was still figuring out best ways to make mad money, no matter how ethical or morally bankrupt - now they know they can use fear of missing out and predatory tactics to lure people into essentially gambling in a free-to-play online game, or pad out a singleplayer one with mechanics that contribute nothing to the gameplay, but manage to fool game journalists (the ones that weren’t already paid) into praising the game for its deep and branching loops, attracting more investor money or something.

      A lot of people accuse us gamers of being a whiny crowd that cares too much and doesn’t like to have fun, but I guess yeah, we do care a little too much and that’s why so many of us try to actively influence the industry to go into a better direction when we vote with our wallets or write reviews or discuss games and practices in ways that can be hopefully seen by the industry’s decision-makers.

      Not to say there isn’t just as many (if not more) gamers that don’t care enough and still pour money into games and practices that are ultimately making the industry worse, only to make the stakeholders and CEOs wealthier.

  • Rentlar@lemmy.ca
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    10 months ago

    That’s a big part of it. Right now, Microsoft tries to put a number of big titles in their subscription service, a bunch of filler titles they can buy from publishers for cheap, and maybe a few that sold more popularly than they expected.

    If subscription gaming becomes the majority, Microsoft and other streaming providers get to pick the contenders and not much else gets seen. Games like Lethal Company won’t have a sudden boom in popularity because it wasn’t on Microsoft’s radar.

  • 520@kbin.social
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    10 months ago

    I mean, no shit.

    These days we are expected to be subscribed to tons of shit, including stuff that simply doesn’t justify subscriptions. We know it’s not a benefit to us, but to the companies that dish them out.

    • BarrierWithAshes@kbin.social
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      10 months ago

      Not to mention the sheer amount of amazing indie games coming out lately. Why even check out this gacha and subscription games?

      • 520@kbin.social
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        10 months ago

        This too! So many genuinely good games at genuinely good prices. This is true even on Switch, where Nintendo is known to put AAA efforts into genres otherwise filled entirely with indie games (not to mention the Nintendo tax)

  • Essence_of_Meh@kayb.ee
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    10 months ago

    As much as I agree with his sentiment, this title is bullshit - he never wrote “gamers don’t want subscriptions” but that they shouldn’t want that due to where it might lead.

    “Gamers” aren’t some hivemind entity that wants a specific thing. Many people don’t worry whether an idea pushed by the publishers will have a long term negative effect on the industry, they just want to have fun with their hobby.

    Look at microtransactions - there’s a lot of negative discussion about them and yet they bring huge amounts of money, who’s to say if the same won’t happen with subscription services? We might not like it but majority doesn’t necessarily care.

    Sorry for being pedantic about a title but third-parties changing someone’s words is a bit of a pet peeve of mine.

    • style99@kbin.social
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      10 months ago

      Micros rake in the cash because they exploit the stupidity of “whales” (people with more money than sense).

      • Essence_of_Meh@kayb.ee
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        10 months ago

        My point is that however you feel about microtransactions they are successful and that’s why they’re so common.

        With subscription services you and me can think “I want to own it and play whenever” but a lot (not only casual) players see it as “I pay a few $ and get access to a huge library of games I can try out for the next month”.

        As I wrote initially, just because more dedicated audience doesn’t like the direction industry is moving in doesn’t mean majority will care enough to stop it.

      • EldritchFeminity@lemmy.blahaj.zone
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        10 months ago

        The idea of the whale is a false narrative created by the companies who run these scams to justify their unethical business practices.

        The vast majority of people who make up that demographic are people who really can’t afford to spend money like that, but do because the companies hired psychologists to tell them exactly how to exploit people’s brain chemistry to extract money from them. This mostly includes people who are biologically wired for poor impulse control and an inability to perceive how much money they’re actually spending. People like: gambling addicts, people with adhd or mental health issues, and children.

        There are people with more money than sense buying this stuff, but for the most part, it’s gambling addicts and kids emptying their parents’ bank accounts for that dopamine fix.

        Just another story they’ve spun to hide how scummy they truly are.

        • verysoft@kbin.social
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          10 months ago

          Yes. Yes. Yes. The whale comment pisses me off, it might have been true initially, but these days all the average consumers spend money on this trash.

  • Modva@lemmy.world
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    10 months ago

    The thing is that this guy is not the head of a public company where shareholders demand massive and continually growing profits. So he acts in the interests of the consumer, the customer, the gamer. But if this was a public company, shareholders would buy shares and then demand he do something to grow that share price, so they can sell the shares later for profit.

    When that happens we see that CEOs do everything they can to maximize profits, like promising release dates in earnings calls.

    The difference between private and public companies is the single biggest threat to us all because as soon as the company acts in the exclusive interest of profit, everything else gets fucked. And most do.

    That means employees, customers, everyone. Only the 1% benefit from the gutting of everyone else.

    • GlitchZero@lemmy.world
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      10 months ago

      I mean yes, but also no. I work at a private company and profits seem to be the only thing to get anyone with a title to move their ass.

      Most Directors or below have their teams, or customers, or the product front of mind. But once you get to VP seats they just… don’t, it seems.

      And this is super anecdotal, I know, but… basically my point is private vs public doesn’t necessarily mean anything.

      This guy is just a good guy. He knows what matters to people and speaks from his heart, not his wallet.

      • wildginger@lemmy.myserv.one
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        10 months ago

        Thats either because your boss privately wants to hoard wealth, or is trying to set the books up for a clean sell.

        Public means you sacrifice everything in the name of profit.

        Private means you operate on the ideals of the private owners.

        A private owner can have ideals of profit. A public company cannot have idealistic shareholders.

  • Fizz@lemmy.nz
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    10 months ago

    He’s wrong. It seems that people are trending towards game subscriptions like game pass. It makes sense, people won’t finish bg3 once let alone multiple times. They don’t need to own the game outright they can play it on their gsmepass subscription for a month then move on to whatever is in next month’s pass.

    • DarkThoughts@fedia.io
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      10 months ago

      To be honest, I mainly bought the game to make a statement & show my support for what type of treatment & product I want as a customer. Nowadays everything just seems to want to milk me, games are quite often literally designed around it so that it becomes a core part of the games themselves. And I’m so damn over all of this bullshit.

      • huginn@feddit.it
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        10 months ago

        Between my partner and I we’ve spent 850 hours playing BG3 since October.

        That’s more than basically any other “live service” or subscription based game I’ve ever played, especially for the time period.

        Phenomenal game that made the team fabulous amounts of money and won awards while all the consumers left happy.

        Definitely raises the bar for AAA

      • Sanctus@lemmy.world
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        10 months ago

        A lot of us just want to have some fun after work and it is not fun when you feel served up like a buttered hot meal. I don’t want to feel like my games are consuming me.

  • Echo Dot@feddit.uk
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    10 months ago

    Oh dear he’s not been a good CEO is he, he isn’t talking out his arse at all.