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Cake day: January 2nd, 2024

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  • KSA has given up on trying to defeat the Houthis, and now wants to buy them with a promise of revenue sharing from the oil fields that were recently captured by UAE-backed STC.

    KSA hopes they can reduce the frequency of attacks against their oil infrastructure and economic diversification mega-projects. They’re betting that the cost of the Houthi attacks that will still be launched against them, plus the cost of the bribes aimed at reducing the frequency of those attacks, will still be less expensive than a full ground invasion of Yemen.

    Furthermore, KSA is racing against the global trend away from burning oil for energy. They need to diversify their economy while oil is still valuable, and a ground war would halt that progress because investors won’t want to put their eggs into an exploding basket.

    So KSA is willing to act against members of their own anti-Houthi alliance in order to prevent a UAE-sponsored break-away state from metastasizing on their border - a break-away state that would control the oil revenue that KSA hoped would buy them a temporary reprieve during this fragile economic moment.











  • Delta_V@lemmy.worldtoGames@lemmy.worldGaming Pet Peeves
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    2 months ago

    Bad console ports on PC where mouse control code was recycled from gamepad control code. For example, in Just Cause 2, the maximum turn rate is capped and so is the minimum cursor acceleration, with the end result being when you move the mouse your character moves like you’ve mushed a gamepad control stick instead of the fast, smooth, PC cursor style movement of the reticle that every other PC FPS manages to pull off.





  • Dungeons and Dragons 5e is less fun than 3.5e IMO.

    There was more of a sense of character progression, and ability differentiation in 3.5e.

    5e achieves balance by flattening the power curve.

    For example, the attack bonus for a level 20 Fighter in 5e is just 4 points higher than it was at level 1 - same as a 5e Wizard. Both get +2 at lvl 1 and +6 at lvl 20

    In 3.5e, a level 20 fighter’s attack bonus is 19 points higher than it was at level 1 (+1 to +20), but a wizard only gains half that much fighting prowess as they level up (+0 to +10).

    All 5e characters are pretty much the same statistically & mechanically. Differentiation comes from role play, which is the least interesting part of the game for me.












  • Weakness to Magic stacks exponentially with itself when it comes from 2 different spells.

    For example, lets say you have 2 spells with Weakness to Magic 100% for 6 seconds: Spell 1, and Spell 2.

    Spell 1: target becomes 100% weak to magic
    Spell 2: target becomes 2 * 100% = 200% weak to magic
    recast Spell 1: target becomes 2 * 200% = 400% weak to magic
    recast Spell 2: target becomes 2 * 400% = 800% weak to magic

    And so on. After a few stacks of that debuff, and you can 1-hit-kill any foe with a spell that deals damage.

    Weakness to Magic also works on the player character and it will amplify the effect of buffs. Stacking it before casting your buff spells lets you walk around with millions of health, stamina, and mana for short periods of time.


  • My experience of the game was similar. I’ve started to make a few characters and lost interest before character generation was complete. The D&D 5e rules just aren’t that interesting from a character creation standpoint. A couple times I did get to the spelljammer, even made it all the way through the prologue once, but then I found that managing progression for several additional mechanically uninteresting characters just made the game even less fun.