We’ve all played them. Backtracking, not knowing where to go. Going back and forth. Name some of these games from your memory. I’ll start: Final Fantasy XIII-2, RE1

  • But_my_mom_says_im_cool@lemmy.world
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    2 days ago

    Son, you’re talking to a guy who spoke no English when he first played the legend of Zelda for NES. Talk about playing a game that doesn’t tell you where to go next

  • jonjuan@programming.dev
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    3 days ago

    I got echo the dolphin for Sega genesis when I was about 8. I don’t know how much of the game I got through, but thinking back it couldn’t have been more than a few percent. And I played that shit for hours trying to figure out where to go next.

    • VitoRobles@lemmy.today
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      2 days ago

      I still have the fond memory of the Ecco the Dolphin being called like game of the year by many magazines. So I begged my uncle to rented it from Blockbuster. First few days, I struggled. Then I asked to extend the rental. After a week, I gave up. Game was bs. I played Nintendo hard games.

      A decade later, I decided to read about Ecco and how brutally unfair it is and yeah, fuck that game.

    • Who knew?@sh.itjust.works
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      3 days ago

      I found the way to progress once, you have to like flip up out of the water and across to some other part of the level. I couldn’t ever remember how I did it afterwards though.

    • ReasonablePea@sh.itjust.works
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      3 days ago

      Holyshit I forgot this game existed! I had the exact same experience, no idea what I was doing but for some reason I kept playing

  • moakley@lemmy.world
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    2 days ago

    Star Flight. I played it on Genesis, and it’s still one of the greatest games I’ve ever played.

    One space ship, 270 solar systems, and 800 planets. The manual included a captain’s log that was sent back in time from the future, but without that you’d just be scouring the stars for clues, interrogating aliens, digging through ancient ruins, and watching slowly as a rash of planet-destroying solar flares spreads through the galaxy.

    So fucking good.

    • I Cast Fist@programming.dev
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      16 hours ago

      Sounds interesting. Reminds me somewhat of Uncharted Waters, which is a naval RPG set around 1560. You could visit ports all over Europe, Middle East and Africa, probably over India and Japan, too, doing trade runs or living a pirate’s life.

      • moakley@lemmy.world
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        14 hours ago

        A lot of the game is scanning planets, gathering resources, and upgrading your ship. The upgrades allow you to gather more resources, explore further, and get better weapons so you can survive hostile alien encounters.

        If you ever have the opportunity, I highly recommend giving it a try.

  • Abnorc@lemm.ee
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    2 days ago

    La Mulana for sure! It’s a game where you play as professor Lemeza Kosugi (i.e. Japanese Indiana Jones) exploring an ancient temple. I admit that I did not have the patience for it. The map is huge and exploration is very non-linear. You also have to solve fairly obscure puzzles. If you really wanted to give it a go, I’d keep hand-written or typed notes separate from the in-game notes. They only let you save so much data at once, and you need more notes (or a good memory). I still kind of loved exploring the maps even partially though. It’s pretty huge and ambitious in scope.

    The combat and movement are not fantastic though. Not bad, but they feel very limiting compared to typical metroidvanias that let you style on enemies as you get better at the game. The game is not very shy about how it enjoys killing you too! I respect it, but it was tough for me to enjoy.

  • just some guy@sh.itjust.works
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    3 days ago

    Myst 3 and hollow knight got me that way. Hollow knight was the worst, I simply couldn’t tell where I needed to go and where I’d already been 😅

    • slaneesh_is_right@lemmy.org
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      2 days ago

      I like hollow knight, but i don’t think i can ever go back to that game. I had so much fun for a few hours and then i walked around for an hour or two, being beyond lost.

      • GoodEye8@lemm.ee
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        2 days ago

        Interestingly that’s the exact thing I loved about Hollow Knight. I got so immersed in the exploration specifically because I got lost. On my first playthrough I ended up sequence breaking the game and cleared out deepnest, ancient basin, hive and kingdoms end before the city of tears. I was way out of my depth and I loved every moment of it.

  • ClumsyFingers@lemmy.world
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    2 days ago

    Many of the early console and PC games were only solvable by finding answers in published magazines. Nintendo was notorious for this - they had their own magazine called Nintendo POWER and a hotline you could call to get tips. A few that come to mind:

    Blaster Master / Goonies 2 / Mad Max / The Kings Quest games / The Black Caludron

    • Hugin@lemmy.world
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      2 days ago

      Kings Quest? I played them on pc. They had stuff you needed the manual for but that was it. Did they change it for Nintendo?

      • ClumsyFingers@lemmy.world
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        3 hours ago

        Apologies, I can see how I was confusing. I was listing both Nintendo and PC games that came to mind; Kings Quest and Black Cauldron were PC

        • I Cast Fist@programming.dev
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          16 hours ago

          On arcades, you’d get fucked by asshole difficulty. At home, you’d get fucked by asshole difficulty and purposeful lack of information. Took me a while to put 2 and 2 together and realize how “predatory games” have been around for a very long time. Can’t sell the game twice, but you can sell information.

    • DragonTypeWyvern@midwest.social
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      3 days ago

      The funny thing about Disco Elsyium is that there’s so much to do in the opening area and it builds such a rich picture of the city that you assume it’s a much bigger world than it really is.

      It really isn’t that much bigger than the first part, but they did such a great job you don’t end up minding.

    • abigscaryhobo@lemmy.world
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      3 days ago

      I always took Disco as just a “stumble into the plot” kind of game. You’re not supposed to go anywhere.

      • eronth@lemmy.world
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        2 days ago

        True, but the problem (at least for me) is that I was simultaneously going nowhere and running out of places to go. I legit wasn’t sure how to progress literally any of the opened quests and felt like nothing was getting done.

    • But_my_mom_says_im_cool@lemmy.world
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      2 days ago

      I still remember the first time playing morrowind and being blown away by the freedom. For some reason my clearest memory of that game is a dude falling from the sky and splatting. Then I stole his magic boots and died the same way.

    • neon_nova@lemmy.dbzer0.com
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      3 days ago

      I got lost a few times in that game as a kid. I do not htink it is too bad these days. I think it was a matter of being put in a significantly larger world from what we were used to.

      I’ve played it so many times at this point, I think I could navigate it without enemies or needing to click on consoles it with my eyes closed.

  • DoucheBagMcSwag@lemmy.dbzer0.com
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    3 days ago

    Most 90’s and late 80’s point and click games (Sam and Max, Full Throttle, Monkey Island, The Dig, Loom, Maniac Mansion, Day of the Tentacle, Indiana Jones and the Fate of Atlantis, Zack McCraken and the Alien Mindbenders, Kings / Space quest, Dark Seed, Beneath a Steel Sky)

    • Machinist@lemmy.world
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      3 days ago

      Dark Seed was old school hard and explained nothing. Gave up multiple times, wasn’t playable for me. Sucked because I’m a huge fan of H.R. Giger.

  • simple@lemm.ee
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    4 days ago

    That’s my experience with 99% of old school point and click games. At some point in every one it devolved into me running in circles and trying every item on every object.

    • ragebutt@lemmy.dbzer0.com
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      4 days ago

      Yeah, basically every game that runs on scummvm is a good candidate here: leisure suit Larry, kings quest, police quest, the dig, sam and max, Indiana jones and the fate of Atlantis, all the sierra and lucasarts ones

      Myst series is another good one. Journeyman project trilogy. These all ruled when I was like 12 years old

      I miss when games were confusing and aimless by default. I know there are still games like this but I feel like the default now is a game that’s like “oh hey, go down this hallway full of locked doors! Except one door is unlocked, that’s a secret area, good for you! But otherwise go down the hallway to the next hallway!”

      • moakley@lemmy.world
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        2 days ago

        Disco Elysium gave me this experience in a new context. But better, because it blurs the line between success and failure.

      • zerofk@lemm.ee
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        4 days ago

        Also the end of the hallway is glowing, and there’s a pulsating dot on your minimap. And if you take 5 seconds longer than needed, your character says to himself: “maybe I should go to the end of this hallway”.

      • simple@lemm.ee
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        4 days ago

        Oh man, king’s quest. Those games were literally impossible without a guide and you needed to go to areas in very specific steps to not softlock the game.

        • ragebutt@lemmy.dbzer0.com
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          4 days ago

          All those old games were so punishingly hard

          You’d play leisure suit Larry or whatever and get 3/4 of the way through and get stuck. Then you’d check a walkthrough and realize you didn’t check the trash can on the first screen of the game for a key item and now you’re fucked and literally have to start over from the beginning

          Or you’d get to a death condition and get a screen that just mocks you: remember to save early and save often!

    • DoucheBagMcSwag@lemmy.dbzer0.com
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      3 days ago

      I gave up on point and click games when the solution to a problem in Monkey Island 2 was to put a fucking dog in your pocket. Even the look Guybrush gives when he stuffs the dog in is like "bet you didn’t think to do that initially huh…?’

      • I Cast Fist@programming.dev
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        3 days ago

        The funny thing is that LucasArts games were done as the “antithesis” to Sierra games, as the latter were chock full of cheap deaths and “Did you remember to do some little side thing 2 hours ago? No? Progress locked, fuck you” situations

        • DoucheBagMcSwag@lemmy.dbzer0.com
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          2 days ago

          Oh right … Yeah at least with all the Lucas arts games you would just be stuck and not perma fucked.

          Like letting a rat live when you only have literal seconds

    • Björn Tantau@swg-empire.de
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      4 days ago

      When I played Day of the Tentacle I got stuck. Eventually I caved in and ordered the official hint book. Mind you, back then this entailed mailing a physical letter and the money somewhere. I guess my parents helped with that. And then you had to wait for your order to arrive. And the post was a lot slower than today.

      I waited weeks for the book to arrive. And then, the day before it came, I finished the game. Use physics book with horse was the last puzzle I needed.

      But the money wasn’t wasted entirely. The game’s story was written down from the pov of one of the characters. Pretty funny.

      • ragebutt@lemmy.dbzer0.com
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        2 days ago

        Hint books were an experience back then. I remember the hint book for myst had this whole narrative about some other person who got trapped in the book, which was supposed to be like the player. It was this whole story of how they solved all the various puzzles. I remember it being quite long but I was also like 9 so maybe it was just like 10 pages

  • AngryCommieKender@lemmy.world
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    2 days ago

    Chrono Cross. You can accidentally write out all the endings of the game if you try to play without a guide.

    Also Mordor 2. Completely procedurally generated world. The game literally can’t tell you where to go, it doesn’t know.