I’ve really liked hitbox controllers for Street Fighter 6. I’ve been really happy with how they’ve turned out and they’re a joy to use. If there’s interest I can post the build process/instructions/guide.

Also would be good to grow the community if you’re interested: !arcadesticks@lemmy.world

  • Kerb@discuss.tchncs.de
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    1 year ago

    neat, i thought about eventually building my owm hitbox or mixbox style controler.

    what kind of controller circuit board
    do you use for these custom controlers?

    and how did you set up the multiple usb ports, it kinda looks lik the brace of a pci card?

    • cRazi_man@lemm.eeOP
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      1 year ago

      I used a Raspberry Pi Pico for roughly £20 from Ali Express. This one has pins pre-soldered and a wiring harness included to make things easy. It works with this firmware. This site also mentions other boards you can use.

      I’ve started going to local events now so I’ve got a Brook Wingman FGC stick to use with PS5 and I might just embed that inside the hitbox now.

      • Kerb@discuss.tchncs.de
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        1 year ago

        thanks, that’s a lot simpler and more affodable than i expected.

        why is that FGC stick thing needed for the events?

        it just looks like usb on both sides.
        is that board actually incompatible with ps5,
        is it because the usb hub,
        or is it because some tournament rule (like socd cleaning or something)

        • cRazi_man@lemm.eeOP
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          1 year ago

          The USB stick takes input from any controller and makes it compatible with PS5. Yes that Raspberry Pi board is not compatible with PS5. I play exclusively on PC so it didn’t matter to me initially, but now that I go to local events where they play on PS4 and PS5 I do need the compatability. I haven’t tried the hub controller with the Playstation but that shouldn’t make a different really. SOCD cleaning is on the Raspberry Pi chip and can be changed to your liking. It can be altered to fit the tournament rules.

        • cRazi_man@lemm.eeOP
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          1 year ago

          It gets even cheaper. You can get a R Pi nano for £4 or so if you’re willing to do some soldering.

    • cRazi_man@lemm.eeOP
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      1 year ago

      I’ll make a detailed guide to show their whole process, there seems to be interest for that.

      This picture should make it clearer. One controller has multiple USB ports because there’s a USB hub embedded inside it. This should make it clearer.. The little box in the top right corner is this USB hub.

    • Sharkwellington@lemmy.one
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      1 year ago

      I love these. I wish there were fighting game and arcade stick communities on lemmy but it doesn’t seem to have a big demographic here.

    • Something Burger 🍔@jlai.lu
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      1 year ago

      I was curious too so I looked it up. Apparently, the 3 buttons on the left are I suppose left, down and right, and the others are for attacks. It’s a specialized keyboard for fighting games.

      • EvaUnit02@kbin.social
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        1 year ago

        There’s an “up” button as well.

        It’s basically just an arcade stick where you replace the lever with buttons.

        • chunktoplane@beehaw.org
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          1 year ago

          Is “up” in between left and right, or is it the thumb button? Do people have different preferences with that?

    • J.P.@beehaw.org
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      1 year ago

      They are arcade sticks that, instead of using a joystick with 4-directional switches, use 4 buttons for the directions. They are often called “Hitbox” because that’s the brand that popularized them. Some people also call them “all-button controller” or “stickless controller”. The advantages are ergonomics (many people have developed carpal tunnel syndrome from traditional joysticks) and economy of motion (it’s easier to press 4 buttons with 4 fingers than move the entire wrist/forearm to move a joystick).

      It’s pretty much like using a keyboard for fighting games, but you only have the buttons that you actually use, the keys are large buttons, and there are no issues with pressing many simultaneous buttons (many keyboards have problems with that). People also often use PCBs that are compatible with PS5 or other consoles, and also SOCD cleaners (which is a piece that helps configure which inputs should be sent if you press “Simultaneous Opposite Cardinal Directions”).

      They’ve been gaining more and more popularity over the last few years. If you are good at typing, you may be more comfortable playing fighting games with this than with a traditional joystick or even a gamepad.

      • HidingCat@kbin.social
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        1 year ago

        I’m just curious on the layout, mostly on why the up and down buttons are switched. I thought the left thumb would be down, not up.

        • J.P.@beehaw.org
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          1 year ago

          I’m not sure about why that’s the standard, but it may have to do with the fact that in fighting games you don’t want to be jumping all the time, it’s something that you have to do carefully, while crouching is something you do constantly, and most motion inputs involve the “down” direction (like quarter circles or the shoryuken input), and having left-down-right lined up makes it pretty easy to do those motions. Think about pressing your Q-W-E keys in quick succesion. You can probably do that without much practice. That’s a half-circle-forward motion. If you have “down” in your thumb, a half-circle would be like pressing “Q-Spacebar-E” in quick succesion, which is more difficult.

          Maybe it’s also because people often use the space bar in keyboards to jump in many games, and that’s what they were used to.

          In any case, once you get used to this layout, it’s very comfortable.

        • cRazi_man@lemm.eeOP
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          1 year ago

          The down button is used constantly and used with the directions to input quarter circle motions etc for special moves. It would be very awkward to have down under the thumb. Up should be used much more cautiously and purposefully.

          Other layouts are possible and some people find the WASD layout more comfortable. Some even end up using keyboard buttons for the left hand in WASD layout with arcade buttons on the right (a.k.a. mixbox).

          The person commenting above you seems surprised by this “all button” design, but this is becoming very popular for its precision compared to stick or controller. And it’s no different using WASD keys to walk around in an FPS game rather than using an analog stick on a controller. If you play fighting games I’d highly recommend trying a leverless controller like this.

          • HidingCat@kbin.social
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            1 year ago

            That’s a great explanation from you, as well as from @j_p_. Thanks you two, understood a bit more about these controllers.