I like lemon cake.

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  • 13 Comments
Joined 1 year ago
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Cake day: June 19th, 2023

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  • I can’t comment on this title in particular but if you load it on your PS5 and receive a toast which reads something to the effect of “when playing on PS5, this game may exhibit errors or unexpected behavior” then it means some part of the game is absolutely fucked up but still “playable.”

    For example, Star Ocean: Till the End of Time messes up very late in to the game on the PS5 where a space ship environment zooms very far out, the controls become locked in such a way where camera control doesn’t work, and directional movement controls seem arbitrarily mapped. While someone more patient and talented than I may have been able to navigate through that issue, I couldn’t proceed until I continued the game on my PS4 via cloud save transfer.





  • Price per unit time suggests that the only value of a game is in how much time it consumes.

    The value calculus is going to be different for everyone but for me, I tend to look for:

    • A game which is a game first and foremost rather than an entertainment experience. That is to say: something that demands decision making of me in which I can either increase or decrease the payoffs of those decisions. Games which focus heavily on cinematic scenes, heavy QTEs, or long dialogs disinterest me.

    • I am often willing to take a punt on a game that tries to do something creative and interesting.

    • I tend to not like games that demand a high degree of memorization and/or dexterity.

    • Games which perform well. A recent example of a regretful purchase I made was with Shin Megami Tensei V. I adore the series but the framerate on the Switch really brought my experience down to a level where I just didn’t want to play anymore.

    The weights of these things will change from game to game and other elements may enter or exit the equation from time to time, of course.







  • I’m not sure if we’re talking about the same thing when we say “fun”. When I say fun, I mean entertaining. I find horror games distressing but that’s part of the entertainment. I find grand strategy games confusing for hours but the process of learning is part of the entertainment. I find competitive games often anxiety-inducing but that’s part of the entertainment.

    I don’t think all games need to be games of entertainment, though. I often argue as much. However, that argument is intended to include things like the stock market and serious games.

    Hellblade is clearly meant to be a game of entertainment. My issue with it is that it puts its message first and puts the player experience second.

    I have no problem with games having messages they wish to bring to light. But, at the end of the day, it’s still a game. The message needs to be presented in the context of a gaming experience. I found Hellblade hamfisted. Strip the message away and all you have is a poor action game. I think something that makes gaming such an interesting artistic medium is that you can present your ideas by way of interactions. I think that’s largely what made Spec Ops: The Line so poignant. It was a solid action game first and foremost. You, as a player, were having a blast. Then, the game decides to ask you, by way of a big reveal, why you were having so much fun. I feel that’s a much better approach to delivering a message.