• loobkoob@kbin.social
    link
    fedilink
    arrow-up
    4
    arrow-down
    1
    ·
    1 year ago

    I always find this discussion interesting. I don’t personally tend to play Paradox games at all so I’ve no real horse in the race, but I don’t think there’s anything particularly wrong with the model. It’s designed around people being able to buy the specific parts they want, and those specific things having a good level of quality / depth to them.

    Like, if you’re really into early 20th century Japanese architecture, would you rather have a single house thrown into a “kitchen sink” DLC pack that you can copy-paste over and over into your city with no options to customise or expand on that, or would you prefer an entire DLC dedicated to that style so you can build a full district or city in that style?

    And conversely, if you’re not into early 20th century Japanese architecture, would you rather have a single house in that style thrown into your DLC pack that you don’t care about and won’t ever use, or would you prefer your DLC pack to contain things you are interested in?

    Maybe the average consumer does look and think “wow, I really need to spend $404.40 to be able to play the game” and decide against it, I don’t know. But personally, if I see a game has DLCs like “specific niche cosmetic option pack #2” then I see them as not at all necessary, and figure I can play the base game first and just buy any additional packs I want later.

    • testgoatpleaseignore@lemm.ee
      link
      fedilink
      English
      arrow-up
      3
      ·
      1 year ago

      I do play Paradox games and I own most DLCs for Stellaris, I’ve spent way too much on it, and the DLC situation creates a barrier for me to get into the other games. I find it overwhelming and lose interest quickly, when there are plenty of other things I could be doing.

      I agree in principle about the cosmetic options but the delivery leaves a lot to be desired