• off_brand_@beehaw.org
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    5 months ago

    Look if someone’s having a bad time, it don’t cost much to throw em a bone. Like sure, that last attack killed them a round early because everyone has had a moment to feel proud today but you. Or like the spellcaster who is feeling a bit shitty because every monster has saved against their spells by some fluke today.

    Like if they aren’t having fun, what am I doing here?

    Video games do this shit all the time. Famously the first GoW gave new players a small boost in multiplayer. It led to a community and better engagement in the long run because people had more fun. BG3 has that goofy ‘karmic dice’ system, which is on by default. Fire emblem lies. etc etc

    • jjjalljs@ttrpg.network
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      5 months ago

      the problem with flubbing is the dishonesty and unilateralness. You can play a different system that doesn’t create the situation your players don’t like so easily.

      Or honestly just import Fate points and “succeed at a cost” into dnd. The dice system still sucks but that would help tremendously.

      • Umbrias@beehaw.org
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        5 months ago

        Fudging isn’t unique to DND, though I agree that people would be better off trying anything else.

        The system is a means to an end. No system captures its tone perfectly through mechanics.