- cross-posted to:
- technology@lemmy.ml
- cross-posted to:
- technology@lemmy.ml
FYI this isn’t real time rendering, those short clips took 30 mins to bake.
And toy story 1 took months when it was first made.
I can’t wait until real time rendering of this quality is possible
Don’t worry, once it is you’ll just be excited for the next diminishing returns.
I mean yeah, today, but probably not on an RTX 8160 with a 20th gen i12 or whatever.
I wonder how long it’ll take before all movies use UE instead of shooting IRL. It’s already getting to such a good point to where most people can’t tell it apart from real life if done right, and it’s a lot less expensive than travel fees and shooting times for the whole crew.
You have movies like The Batman using Unreal Engine for many of the city shots, but it’s only a matter of time before movies become 99% computer graphics and just 1% real footage.
From a pure graphical fidelity point we’re there now.
From an animation standpoint we are light years away. The absolute best animations or facial expression renders I have seen are nowhere near good enough to actually pass for real. And honestly I am not sure I’ve even seen meaningful improvement in this area in a long time. Even in this demo videos the cars don’t look quite right as they move, and cars are much easier than people, or the way cloth moves when on someone who is moving.
I’d like to think this is the next big focus for graphics, but animations are a lot harder to get right than pure visual fidelity. I hope studios start focusing on it because it will take take us to that next step.
If I hadn’t known it was a demo of a graphics engine, it would have fooled me.
The time of day is off. Offices don’t light up clearly like that at that time of day and on some you can barely guess there’s a window. Feels weird
Right but now we’re picking apart design choices of the scene rather than render quality.
The quality of lighting is really high, but not everything looks realistic
Funny you mention that - it’s the lighting that got me. To me, that had always been the giveaway. Since the lighting looked good, I was more forgiving of other flaws.
Really? There are so many missing shadows everywhere.
Didn’t notice. I deliberately only watched the video once. I was probably too busy being impressed by how good the damp sidewalk looked.
Am I the only who doesn’t give a shit about graphical improvements at this point?
Show me some gameplay systems. Show me 1000 players on screen. We’ve hit diminishing returns on graphics ever since the PS2 era.
I’d rather have less fidelity and more functionality at this point. But that’s difficult, so devs don’t do it.
Some lagging car and pedestrian on the background, but overall quite good.
Here is an alternative Piped link(s):
https://piped.video/watch?v=Z7_8EMUXl-I
Piped is a privacy-respecting open-source alternative frontend to YouTube.
I’m open-source; check me out at GitHub.
Shadows kind of let all this down, there are a lot of objects missing them or casting weird.
It’s overcast, yo.
The tank barrel casts no shadow, whilst the tank turret does, ish. D:
Tourists in Edinburgh be like
You’re not in Edinburgh anymore, Toto.