Unreal Engine 5.3 Matrix Demo with High Quality ReflectionsCourse Link: https://www.artstation.com/a/30943404Support the channel by buying my mocap helmet!JS...
From a pure graphical fidelity point we’re there now.
From an animation standpoint we are light years away. The absolute best animations or facial expression renders I have seen are nowhere near good enough to actually pass for real. And honestly I am not sure I’ve even seen meaningful improvement in this area in a long time. Even in this demo videos the cars don’t look quite right as they move, and cars are much easier than people, or the way cloth moves when on someone who is moving.
I’d like to think this is the next big focus for graphics, but animations are a lot harder to get right than pure visual fidelity. I hope studios start focusing on it because it will take take us to that next step.
From a pure graphical fidelity point we’re there now.
From an animation standpoint we are light years away. The absolute best animations or facial expression renders I have seen are nowhere near good enough to actually pass for real. And honestly I am not sure I’ve even seen meaningful improvement in this area in a long time. Even in this demo videos the cars don’t look quite right as they move, and cars are much easier than people, or the way cloth moves when on someone who is moving.
I’d like to think this is the next big focus for graphics, but animations are a lot harder to get right than pure visual fidelity. I hope studios start focusing on it because it will take take us to that next step.