I think its type system is “okay”, I mean inherently dynamic typing is pretty error-prone. But its type coercion algorithms are bonkers. Also that whole “NaN ≠ NaN” business…
See that’s one of the parts that is actually almost in line with other languages. In Go, for example, nil ≠ nil because nil is, by definition, undefined. You can’t say whether one thing that you know nothing about is at all like something else that you know nothing about. It really should raise an exception at the attempt to compare NaN though.
IIRC, a nil value can be checked against a literal successfully but not against another nil value. Say you want to check for equality of two vars that could be nil. You just need an extra if statement to ensure that you are not trying to compare nil and nil or nil and a non-nil value (that’ll give you a type error or NPE):
var a *string
var b *string
...
if a != nil && b != nil {
if a == b {
fmt.Println("Party!")
} else {
fmt.Println("Also Party!")
}
Kinda. nil is a weird value in Go, not quite the same as null or None in JS and Python, respectively. A nil value may or may not be typed and it may or may not be comparable to similar or different types. There is logical consistency to where these scenarios can be hit but it is pretty convoluted and much safer, with fewer footguns to check for nil values before comparison.
I’m other words, in Go (nil == nil) || (nil != nil), depending on the underlaying types. One can always check if a variable has a nil value but may not be able to compare variables if one or more have a nil value. Therefore, it is best to first check for nil values to protect against errors that failure to execute comparisons might cause (anything from incorrect outcome to panic).
ETA: Here’s some examples
// this is always possible for a variable that may have a nil value.
a != nil || a == nil
a = nil
b = nil
// This may or may not be valid, depending on the underlying types.
a != b || a == b
// Better practice for safety is to check for nil first
if a != nil && b != nil {
if a == b {
fmt.Println("equal")
} else {
fmt.Println("not equal")
}
} else {
fmt.Println("a and/or b is nil and may not be comparable")
}
I think its type system is “okay”, I mean inherently dynamic typing is pretty error-prone. But its type coercion algorithms are bonkers. Also that whole “NaN ≠ NaN” business…
See that’s one of the parts that is actually almost in line with other languages. In Go, for example,
nil ≠ nil
becausenil
is, by definition, undefined. You can’t say whether one thing that you know nothing about is at all like something else that you know nothing about. It really should raise an exception at the attempt to compare NaN though.If nil ≠ nil, how do you compare a variable to the literal?
You’d first check for nil values, then compare like normal. Extra step, yes, but it keeps you from hitting NPEs through that route.
What does this mean, if not the same as
?
IIRC, a nil value can be checked against a literal successfully but not against another nil value. Say you want to check for equality of two vars that could be nil. You just need an extra if statement to ensure that you are not trying to compare nil and nil or nil and a non-nil value (that’ll give you a type error or NPE):
What I mean is that in JS you can’t do
NaN != NaN
, not evenvariable != NaN
. So not saying it’s the same in Go, since you can doa != nil
?Kinda.
nil
is a weird value in Go, not quite the same asnull
orNone
in JS and Python, respectively. Anil
value may or may not be typed and it may or may not be comparable to similar or different types. There is logical consistency to where these scenarios can be hit but it is pretty convoluted and much safer, with fewer footguns to check fornil
values before comparison.I’m other words, in Go
(nil == nil) || (nil != nil)
, depending on the underlaying types. One can always check if a variable has anil
value but may not be able to compare variables if one or more have anil
value. Therefore, it is best to first check fornil
values to protect against errors that failure to execute comparisons might cause (anything from incorrect outcome to panic).ETA: Here’s some examples