FTonsilStones@lemmy.ca to Games@lemmy.worldEnglish · 10 天前Microsoft patent describes in-game advertising triggered by boss fights, loading screens, and cutsceneswww.techspot.comexternal-linkmessage-square186linkfedilinkarrow-up1569arrow-down15file-text
arrow-up1564arrow-down1external-linkMicrosoft patent describes in-game advertising triggered by boss fights, loading screens, and cutsceneswww.techspot.comFTonsilStones@lemmy.ca to Games@lemmy.worldEnglish · 10 天前message-square186linkfedilinkfile-text
minus-squareA_Random_Idiot@lemmy.worldlinkfedilinkEnglisharrow-up18arrow-down2·9 天前and those indie companies will get bigger, become corporatized, and continue the cycle. Just like the ones before them did, just like the ones after them will.
minus-squareggtdbz@lemmy.dbzer0.comlinkfedilinkEnglisharrow-up8·9 天前See Dave the Diver for a corporate game people assume is indie because of its style
minus-squarecreamfresh@lemmy.worldlinkfedilinkEnglisharrow-up5arrow-down1·9 天前Bury your hobby with that attitude. There are and there always has been studios that decide intentionally to keep their projects small in scope.
and those indie companies will get bigger, become corporatized, and continue the cycle.
Just like the ones before them did, just like the ones after them will.
See Dave the Diver for a corporate game people assume is indie because of its style
Bury your hobby with that attitude. There are and there always has been studios that decide intentionally to keep their projects small in scope.