A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
Wow they remade a game as big as starfield in only 48 hours? Just recording all the dialogue during that time would have been intense
I know, late for the party. Know what else has “seamless” flying from space to surface?
This tiny FOSS game here nobody heard of before: Pioneer Space Sim
Yes it is nowhere state of the art in looks but considering it’s very slow development from what’s mostly a one dev show I find that a lot more impressive.
Also yay for orbital mechanics.
Guys, this is literally just a tech demo made in Unreal, it’s not news.
It is essentially just a tech demo BUT, I would say they’ve touched on what I wanted from the space travel.
You can take off, fly the ship, point it up, and then boost off into space. That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.
“It’S NoT ReAlIsTiC”, none of it’s realistic, it’s a video game ffs.
It’s a fun and engaging mechanic that I’d expect in a great space game.
Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating. And fanboys seemingly have no expectation that Bethesda games should actually get better and improve on their weak areas.
I just don’t see atmospheric entry/exit as being that important to my immersion, yes it was kind of cool the first time you did it in NMS, seven years ago, but it got old fairly quickly even in that game. I’m happy for Starfield to have a more ME like set up and focus on other areas of the game.
Same. It’s cool for maybe 5 times before you just stop caring. Only thing I miss is actually flying around the planet, and that’s purely for finding the best basebuilding spot.
“remake” is generous of the titling editor. That’s a tech demo or a mechanic demo. Still good, though. The seamless transitions are nice.
Yeah - of course games are hard - but all he did was rough out a planet-to-space experience in Unreal Engine with a Starfield aesthetic. If he started trying to build an actual game on it… Well an 8 year timeline doesn’t seem crazy.
This is great. Amidst all the comparisons and issues with Starfield, I am learning about so many other good space exploration games in these discussions haha
Here’s a good list of space games I personally love for one reason or another:
- X3 Terran Conflict
- Elite: Dangerous
- Wing Commander
- Freelancer
- X4
- RimWorld*
- FTL
- Star Trek: Bridge Commander
- Artemis (basically bridge commander but not themed, not single player and free)
*RimWorld admittedly requires some heavy modification to make it an actual space game, but the mods I use are good enough that I can count it as such.