A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
A Starfield remake, of sorts, has been created in 48 hours, incorporating seamless travel between planets, something missing from the actual Bethesda RPG.
It is essentially just a tech demo BUT, I would say they’ve touched on what I wanted from the space travel.
You can take off, fly the ship, point it up, and then boost off into space. That’s fun, that’s what I wanted, and I don’t think it’s really expecting that much.
“It’S NoT ReAlIsTiC”, none of it’s realistic, it’s a video game ffs.
It’s a fun and engaging mechanic that I’d expect in a great space game.
Bethesda’s seeming disdain for anything that could be considered a fun and seamless mechanic is frustrating. And fanboys seemingly have no expectation that Bethesda games should actually get better and improve on their weak areas.
I just don’t see atmospheric entry/exit as being that important to my immersion, yes it was kind of cool the first time you did it in NMS, seven years ago, but it got old fairly quickly even in that game. I’m happy for Starfield to have a more ME like set up and focus on other areas of the game.
Same. It’s cool for maybe 5 times before you just stop caring. Only thing I miss is actually flying around the planet, and that’s purely for finding the best basebuilding spot.