Today’s game is some more Pokemon Emerald. I’ve been working on the Pokédex the last few days. And when I say working on it I mean really working on it. I’m trying to assemble a living Dex which is my main goal. It’s an interesting challenge, since I sometimes have to catch double. The roaming legendaries have been fun too. I found Latias today for example. I just bumped into it while trying to hatch eggs.

I also bumped into Steven in Meteor Falls. I had no idea you could find him here so that was a pleasant surprise.
That’s something I really like about these older games. I like the open style of the newer games, but with these more narrow style games It feels like it makes more nook’s and crannies to search. Kind of a little more rewarding for snooping around.

So far today has just been catching and breeding. That’s probably what tomorrow will be too just so I can finish it up. Then back them up and figure out what I’m gonna do next this hunt has been a lot of fun. My last complete Dex was Shield, and this feels like a challenge in comparison. It’s like comparing Halo 2 Legendary to Halo 3. Halo 2’s was difficult but so satisfying to do. This game’s Pokédex is similar.
Anyways, so my game-plan for tomorrow is fill out Dex hopefully and pick out another game.


This seems like one of those really niche games with a lot of depth, like how i view Touhou. I’m kind of tempted to look into it out of curiosity
The Magic Tower genre is definitely that way, and Soulestination moreso, because it has a lot to consider from the mechanics. For example, the Soul system.
You have a capacity of Soul, and for each soul you collect, you increase your stats by 1%. When you get to your cap, you enter a state of Rage - doubling your strength, and being forced to attack any adjacent enemy. This can be good for bosses or removing multiple enemies at junctions from play. However, this resets your Soul pool to zero, and increases your capacity by 1. This means it takes longer to become enraged, but your power potential also increases.
In the Magic Tower genre, the timing of your actions is everything, despite being turn based. Changes in stats dictate which kinds of enemies you can afford to encounter. The defeat of enemies is both a price and reward, so you have to engineer bargains. For example, glass cannon enemies are exceedingly deadly, but if you can strike them down in one blow, everything behind them is a deluge of goodness. But emphasizing attack means that sturdy enemies can take their time tearing you apart.