Have you been spending hours trying to pass a level? Or maybe you are completely addicted to a newly bought game. Do you have a question about a game or would like to share something else? In the Weekly Discussion Thread, you can do it all!

Please don’t forget to use the spoiler tag as soon as you start talking about a storyline.

  • BertramDitore@lemmy.world
    link
    fedilink
    English
    arrow-up
    0
    ·
    10 months ago

    I think you’re describing the hype, not the reality. It cost $59.99 at launch, I paid $23.99 last week. Very typical pricing these days. It is genuinely not Magic Call of Duty, I think that was just a hook the developers threw around so people had a frame of reference for a game that no one knew anything about. The only similarity is that it’s first person.

    The layoffs are shit, I wish that hadn’t happened. Companies need to have a little grace and keep some damn employees on salary, the whole release and layoff cycle is completely ridiculous. But to be clear, that was EA’s decision, a huge evil megacorp, not the creatives who made a really fun new game.

      • dumpsterlid@lemmy.world
        link
        fedilink
        English
        arrow-up
        0
        ·
        10 months ago

        Well, this is a perfect opportunity to practice feeling empathy for artists pursuing their dream which as we all know often requires biting the bullet and doing something like working for a big soulless company to get enough industry experience to do the thing an artist really wants to do.

        Also a great opportunity to just practice empathy for fellow workers, we get nowhere without solidarity.

        • doctorcrimson@lemmy.world
          link
          fedilink
          English
          arrow-up
          0
          ·
          10 months ago

          often requires biting the bullet and doing something like working for a big soulless company

          No, it really doesn’t. People who chose that path in the last few years made a very clear mistake. A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.

          • dumpsterlid@lemmy.world
            link
            fedilink
            English
            arrow-up
            0
            ·
            10 months ago

            A decent enough artist to get hired by Triple A can absolutely get plenty of work elsewhere, and it’s getting easier every day.

            Citation needed, ESPECIALLY with regards to it “getting easier every day” to earn a decent living making video games… or as an artist in general.

            • doctorcrimson@lemmy.world
              link
              fedilink
              English
              arrow-up
              0
              ·
              edit-2
              10 months ago

              Entry level average salary for Game Designers is around 50K USD, or $24 Per Hour equivalent, veteran positions make over 100k USD. For artists that number is even higher, from 60k to 120k.

              In the last 3 years alone Indie games have gone from about 10% of the market to 20%. The game market as a whole has been seeing massive growths. There has never been a better time to abandon the corporate overlords and make your own games with small teams and studios.