Personally I would not call Immortals of Aveum an AAA game. 😅
And I mean, that’s maybe where the problems lie. This game is all jank and all generics, with no specific thing to present except “OMG LOOK AT OUR GRAPHICS!!!”. Which are also pretty unoptimized, so you end up with:
- Only a tiny tiny fraction of players can even play it.
- Then, the game is utterly generic. Despite how it might look to someone not knowing about it, DOOM 2016 and Eternal are quite unique games and have a very well-designed gameplay flow that even differs divisively between the two.
- The writing is horrible and would make even an MCU movie/series writer question their decisions in life.
- The magic is still just guns with replaced graphics. They didn’t lean into the very premise of the game at all. And all they had to do is play Lichdom Battlemage from 2014 to get some ideas and that game already struggled with the concept. But at least it pulled it off.
Can’t really say I’m surprised the game flopped hard. But unlike the dev I would call the underlying idea solid, just not anything about the execution.
I would eat up a single player story driven fps no problem.
exactly. maybe you guys just made a shitty game and can’t accept that.
Doom (2016) and Wolfenstein TNO both proved that AAA single player story-driven fps can be hugely successful.
They just need to, y’know, not be shit.
These studios can’t quite wrap their heads around that last part.
But… The Formula!
Doom eternal was amazing.
I never even heard of this, but I wouldn’t buy it anyways because EA.
Cyberpunk 2077 exists, though it may not be the best example.
I enjoyed that one
Eventually
It’s excellent. Seriously a great RPG after 2.0.
I’ma just go back and play through Mass Effect series again
I guess Cyberpunk was a truly awful idea. Who knew?