I remembered a good brainfart of mine and wondered if anyone else had one to share.

Mine is this: I couldn’t figure out how to parry attacks in MGR: Revengence all the way up to Monsoon. I just jumped around a lot and played ultra aggressively and it worked! …Kind of! I just had to make sure I NEVER used heavy attacks. Blade Wolf was a nightmare but I was able to muscle through, but Monsoon? No way in hell.

I still blame the combat tutorial though. “To parry, push the control stick toward the enemy and press the light attack button!” I interpreted that as “just make sure you’re facing the enemy and time the button press right.” when they meant “Push the stick in the direction of the enemy and press attack AT THE SAME TIME.”

  • Daveyborn@lemmy.world
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    5 months ago

    Same moment as you, I swear it was either the game or someone else said you have to learn it or you’ll have a bad time.

  • witty_username@feddit.nl
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    5 months ago

    Episode 1 racer. I finished the game multiple times before realising that there was a turbo you could activate

      • Archelon@lemmy.world
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        5 months ago

        Angle the your nose down on a straightaway and you’ll see the speed indicator on the right get a red bar that’ll go up to a green light. When that light goes yellow, you can hit the boost key to go turbo.

        (On keyboard, the defaults are the up arrow to angle down and shift to activate boost)

  • TacticsConsort@yiffit.net
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    5 months ago

    Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all (even if she looks it) and wins fights by aggressively backlining no matter what

    DnD (yeah the tabletop): The game really gets broken by Spellcasters once you understand that even if their damage is better than martial characters, the most powerful spells are generally AoE crowd control (Entangle, Web and Hypnotic Pattern) or story-warping RP spells. Also of note: the martial builds for Bard and Warlock are full casters that can still do almost everything a regular martial can do. An important part of mastering the game is realising how horrendously imbalanced it is

    Dwarf Fortress: This is literally the core gameplay loop for the first 200 hours

    • Aielman15@lemmy.world
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      5 months ago

      Welcome to DnD, where the martial/caster disparity is a feature, not a bug. We’re actually really, really bad about balancing our content, please buy our overpriced rulebooks that offer very little guidance on how to actually use them.

      • TacticsConsort@yiffit.net
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        5 months ago

        Tbh I didn’t truly realize how deeply fucked the class balance was until I started making a really really big homebrew that required me to build and balance eight classes (operating on the personal principle that since it’s a team game, all the classes should have roughly equal impact).

        This philosophy right here is the fucking devil when it comes to designing co-op games

        https://tvtropes.org/pmwiki/pmwiki.php/Main/LinearWarriorsQuadraticWizards

        (I can link you my big homebrew if you like to play DnD 5e, by the way)

        • Aielman15@lemmy.world
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          5 months ago

          Yeah, I’m just convinced that the designers actively hate the martials classes. Even in the playtest for the new edition, after 10 years of people pointing out the martial/caster disparity, it took them over a year to write a somewhat decent skill set for martials.

          (Link away! I’m always interested in homebrews for DnD. You should also consider posting it in the c/dndhomebrew community if you want more visibility. I still don’t know how to link Lemmy communities to users from different instances, but you should be able to access it from my post history.)

          • CheeseNoodle@lemmy.world
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            5 months ago

            Martials are “balanced” its just that they’re balanced around like 8 encounters a day with multiple short rests so that casters actually have to conserve their slots. Which is of course a stupid goddamn way to balance the game because no ones going to play it that way.

    • teft@lemmy.world
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      5 months ago

      Took me a couple hundred hours in Baldur’s Gate 3 to realize this. Crowd control is so stupidly over powered. Twin spelled hold person gives me free crits? Don’t mind if I do.

    • StraySojourner@lemmy.world
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      5 months ago

      I’m surprised the issues with D&D arent more commonly known. It’s a fine beginning system but, me and my friends literally couldn’t wait to move on to new systems once balance fell apart past level 10. Now we just play Savage Worlds, Pathfinder 2e and Call of Cthulhu.

    • Ashy@lemmy.wtf
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      5 months ago

      Heroes of the Storm: Alexstrasza in dragon form actually isn’t any tankier at all

      I mean, you’re just wrong here. The ability grants a flat +500 health. That’s more tankier than not having 500 health. She also gains lifesteal from her melee attacks, adding even more health while attacking. And she gains reduced slow/root/stun duration, which also indirectly makes you more tanky by preventing damage you might otherwise have taken.

      Sure, she doesn’t become a frontliner, but saying “she isn’t any tankier” is categorically false.

      • TacticsConsort@yiffit.net
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        5 months ago

        Slight exagguration, true, but I wouldn’t want to overexplain things to random guys without being invited. (Also the lifesteal on her attacks is only if you took both the Inner Fire and Ancient Flame talents at their respective levels)

        • Ashy@lemmy.wtf
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          5 months ago

          Honestly, it was just odd to see an old game and hero I used to play pop up here. Wasn’t expecting that.

          Is is still active?

          • TacticsConsort@yiffit.net
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            5 months ago

            Surprisingly, yeah. It even gets a once-year balance and bugfix patch. Mostly play Brightwing, Dehaka, Deathwing myself, although Kael’thas is fun too

            It may not be the biggest game out there these days, but it’s got a good enough playerbase for matchmaking to work consistently, and it’s still fun to play

            • Ashy@lemmy.wtf
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              5 months ago

              Deathwing

              That one is new to me, so I must have quit before 2020.

              I have a lvl 15 Brightwing myself (it probably isn’t the cap anymore). definitly my favourite healer along Uther.

              Back in the day a couple of buddies from StarCraft an other games were trying to get into competitive after the HotS beta and it was a lot of fun for a while. But over time it just felt like Blizzard really pivoted to balancing the game around low elo QM games, which left more and more heros unviable for competitive play. It just took the fun out of it. And of course the entire lootbox shit, I hate it.

              But maybe I’ll spin up over the weekend.

              • TacticsConsort@yiffit.net
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                5 months ago

                Yeah, he was one of the last heroes to get added. The devs knew the writing was on the wall so they focused on adding fan-favourites before the game went into ‘maintenance mode’ and wouldn’t get new content, so we have Deathwing and Hogger (and they’re both great)

                Also yeah there’s no level cap on heroes anymore, I have Brightwing over level 200, she’s absolutely great

                Ironically I found the game had the opposite balance issues before going Maintenance Mode- too much focus on high level competitive play which was getting super ultra hard stomped by Genji and Tracer plus a support. The day our competitive leagues were officially canned, then we got what I vividly recall was the best balance patch ever that made QM and draft league games so much more open-ended and fun to play.

  • themeatbridge@lemmy.world
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    5 months ago

    Kung Fu on NES, the magician. The arcade version was normal sized and you just had to kick his ass. The NES edition he was tiny, and you could only hurt him with a crouch and punch. When you have to take turns with your brother, and it takes several tries to make it that far, it seemed like the greatest victory to finally figure it out.

  • spicy pancake@lemmy.zip
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    5 months ago

    Roll jumping in Jak & Daxter. There was a whole area of Sandover Village that was inaccessible without it and I killed at least an hour failing to double-jump-spin over to it 🤬

  • TurboMars3@lemmy.world
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    5 months ago

    I found out a few days ago in Tekken 8 that you don’t need to hold back to block. You can just stand there and auto block mids and highs and crouch to block lows. It took me eight Tekkens to realize this if it was like this from the start.

  • Forester@yiffit.net
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    5 months ago

    Not me but a friend

    We were playing a mil sim game sniping from 1.5km into the objective. I was spotting for my group and while discussing targets and ranging we found out that our best sniper had no idea how to range or use mildots… the guy who was hitting moving targets at 1.5 kilometers would scope the target then aim upwards and look at the trees then fire… And connect… We told him how to adjust the scope after.

    • ripcord@lemmy.world
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      5 months ago

      I read “mil sim” as “millionaire simulator” initially and this read very differently.

  • TetraVega@lemmings.world
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    5 months ago

    Folding two socks together so they stay together. Oh was it supposed to be about video games?..

  • stephaaaaan@lemmy.world
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    5 months ago

    Parrying in Arkham Origins. It took me SIX. MONTHS before I finally understood how to beat Deathstroke 😬

  • randomaside@lemmy.dbzer0.com
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    5 months ago

    I am addicted to this feeling of revelation. There is nothing like it. Now I collect old networking equipment and try to get it to work in ways I never thought it could to get my fix.

  • Albbi@lemmy.ca
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    5 months ago

    I knew I wasn’t getting the parry right in Revengance either. Thanks for the tip, I’ll redownload that game.

  • GluWu@lemm.ee
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    5 months ago

    Rocket league. I’m still not very good but I’ve had a lot of those moments as far as the controls. I used to see my friend and it just looked like button smashing magic. It’s actually not that hard tho

    • runjun@lemmy.world
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      5 months ago

      I nearly have 2000 hours in rocket league. I’m not good and it’s one of the reasons I don’t play anymore lol

  • OmegaMouse@pawb.social
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    5 months ago

    I played the remastered Spyro trilogy recently (great games) and it took me about half of the first game to work out how the gem chests work. You hit them and the gem shoots out the top, which you then have to grab before it returns in order to unlock the chest. For a while I thought you just had to ground pound the chest at the right angle to get it to open and I couldn’t work out why it didn’t always work.

    After realising the correct way I felt pretty dumb lol.

  • konalt@lemmy.world
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    5 months ago

    Don’t even start me on MGR parrying. I beat the entire game without once learning to parry. I did it by accident like once or twice but couldn’t replicate it.

    The second Monsoon fight took hours.

    • Silvia@lemmy.worldOP
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      5 months ago

      SO IT WASN’T JUST MY DUMBASS. Thank you, you have no idea how much better that makes me feel XD