I can’t argue with much of that, although I will dispute the 3DTV aspect, no one I knew gave a monkey’s about that and didn’t expect it to take off, mainly as we had experienced it in the cinema and saw little benefit. VR is a totally different kettle of fish in comparison, it reimagines interaction completely, and isn’t sitting in front of a static screen as per ‘3D’. HDTVs took off, then encouraged upgrades with 1080 and now 4K/HDR. Phones went from £30 to £1,000+.
VR makes Beat Saber a console seller (if I regard the Quest as one). Lack of controllers and games makes the Vision concept a difficult sell as it stands.
I find it to be fairly similar. Most people I know either don’t care about VR or bought/borrowed a rig and ended up not using it much. It’s typically seen as kinda nice but not nice enough to really bother with.
In terms of interactivity, most see VR as little better than the Kinect – and that didn’t exactly take the world by storm, robotics labs excluded.
I think most people are actually happy with their regular screens so it’s hard to sell them on something that does more.
Wasn’t Kinect the quickest selling item one Christmas?
It’s definitely a huge step up and sales are strong in gaming circles, wider adoption is going to need something else though, perhaps glasses-size headsets and long usability. I think those who do use it are impressed, at least those I know.
I can’t argue with much of that, although I will dispute the 3DTV aspect, no one I knew gave a monkey’s about that and didn’t expect it to take off, mainly as we had experienced it in the cinema and saw little benefit. VR is a totally different kettle of fish in comparison, it reimagines interaction completely, and isn’t sitting in front of a static screen as per ‘3D’. HDTVs took off, then encouraged upgrades with 1080 and now 4K/HDR. Phones went from £30 to £1,000+.
VR makes Beat Saber a console seller (if I regard the Quest as one). Lack of controllers and games makes the Vision concept a difficult sell as it stands.
I find it to be fairly similar. Most people I know either don’t care about VR or bought/borrowed a rig and ended up not using it much. It’s typically seen as kinda nice but not nice enough to really bother with.
In terms of interactivity, most see VR as little better than the Kinect – and that didn’t exactly take the world by storm, robotics labs excluded.
I think most people are actually happy with their regular screens so it’s hard to sell them on something that does more.
Wasn’t Kinect the quickest selling item one Christmas?
It’s definitely a huge step up and sales are strong in gaming circles, wider adoption is going to need something else though, perhaps glasses-size headsets and long usability. I think those who do use it are impressed, at least those I know.