• MonkeMischief@lemmy.today
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    10 months ago

    I can’t help but agree.

    I hate things like patenting game mechanics and the RIAA throwing people in prison over mp3s, and everything Disney does.

    But as an artist I’d also feel kinda, no, REALLY, shitty, if the second I put my human soul into something that got any kind of attention, it was (now legally) ripped off and everyone but me would make bank off of it.

    Tshirts, plushies, videogames, a major corpo making a bugillion dollar movie. . .and very quickly nobody would even know I did it. But we still have bills to pay and all the rip-off sandfleas dropshipping my intellectual labor would say “Get a real job then lmao.”

    How many games has Facebook or Zynga ripped off of small time creators and shoved them into obscurity just because they have the money and visibility?

    Imagine how much it sucks to hear people describe your 5 year old work as “Oh that’s like a clone of that 2 month old Facebook game.”

    Talk about punishing creativity. Everything would be like it is with AAA games and Hollywood now but worse: Trapped in a time-bubble of rip off fanfic of whatever hyper-consumer “fandom” that generation grew up with.

    I think the people sincerely pushing this “eliminate copyright entirely” idea are the same “idea guys” that think prompting a robot will allow them to finally “tell their story” with the most minimal of efforts.

    They’re fine with intellectual theft because the burden of forming one’s own personality not defined by consumption has already proven too great to bear.

    …and their masterpiece will belong on the infinite trash heap of everyone else’s story that did the same thing…

    TL;DR: Keep copyright. Fix public domain laws. Tighten the leash on corpos.