• macniel@feddit.de
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    1 year ago

    5e is pretty light though, and in most cases too light so the DM has no idea what to do and has to resort to “Rulings”.

    PF2e on the otherhand is crunchy AF and its awesome like that. It doesn´t have extra rules for everything, its all based on the same framework, which is pretty awesome.

    • Dice@ttrpg.network
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      1 year ago

      PF2 is certainly easier to run. But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop. Everything is about the builds, not the characters.

      • macniel@feddit.de
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        1 year ago

        What would it take to make it a RPG? Some characters are flawed in certain things while excel at others. But what you want your character to be, its in your hands due to how you build your character. That´s part of your character, same goes to the backstory you may have developed and inform your build.

        • Dice@ttrpg.network
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          1 year ago

          Well they could stop gamifying RP and exploration so players actually get into character instead of just rolling dice. But that’s a pretty fundamental shift, so they won’t do it.

          • jjjalljs@ttrpg.network
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            1 year ago

            Are you one of the players who wants to “just talk out” social conflicts? That’s a totally valid way to play but I hate it. Or at least I hate it when the game has stats for like charisma and intelligence. I cannot be 20 charisma in real life do not try to make me.

      • Fushuan [he/him]@lemm.ee
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        1 year ago

        But tell me when it becomes a RPG, it’s basically a video game system ported to tabletop

        Uh… tabletop came before videogames…

        Anyway, no. An RPG is a Role Playing Game, it’s a game where you take the role of someone, either created by you or given by the game (be it a videogame or not), and you experience the things that happens to that character.

        Saying that TTRPGs are video games ported to TT is like saying that Lord of the Rings is a story written within the DnD lore. It’s completely wrong.

        • Dice@ttrpg.network
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          1 year ago

          Why is everyone here so bad at reading? I specifically am calling out PF2 for being designed as if it was a video game. I am saying Paizo doesn’t understand the medium of RPGs, because they don’t.

          • Fushuan [he/him]@lemm.ee
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            1 year ago

            Well, given their success as a release, I’d say that they do inderstand the medium, and that not all RPGs must be made in the same line. I’d hate to play a game where I rescind all power to the GM.

            I know that GMs always have the final say in any system, but having an expectation of what is going to happen is crucial to me as a player, and as stated in another comment, GMs need to have fun too, and sometimes having a well defined system is what a GM needs to feel like all they need to do is design and let the game take reins for balance. I understand that there are different types of GMs, but that’s kind of the point.

            • Dice@ttrpg.network
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              1 year ago

              Understanding the market is not understanding the medium. Why is everyone putting words in my mouth. I am not advocating for some crazy free form improv without rolls or some other ruleless non-sense.

              I’m saying that 5e and PF2 are not well-defined systems. You can have a different opinion, of course you will. And specifically that GMs burn out in these systems because they are not fun for GMs longterm.

  • jjjalljs@ttrpg.network
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    1 year ago

    5e has both too many rules and not enough rules.

    It has very specific rules in some places. Item interactions, many spell specifics, grapple, holding your breath, etc.

    It has very lackluster rules in other places. Social conflict, item and spell crafting, metagame stuff like making your own class or species.

    I think a lot of people playing DND would be happier playing a different system. Just not the same system for everyone.

    • Lianodel@ttrpg.network
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      1 year ago

      Exactly. It’s sort of an uncomfortable middle ground, but also just kind of messy.

      And I’m tired, as someone who DMed it a bunch, hearing people act like broken or missing rules aren’t a problem, or somehow even a good thing, because the DM can just make something up. Yeah, not shit. I can do that in literally any game I run. It’s just unpleasant to do in 5e, yet I have to do it all the damn time to keep the game running smoothly. I’d rather have a game that either supports me as a GM, or is easier to improvise.

      • jjjalljs@ttrpg.network
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        1 year ago

        I think it was a different thread where I posted about how a guy in my dnd group straight face told us something like “the beauty of DND is we can just try out different rules. If we want to do a chase scene we can try it one way, and if it doesn’t work or we don’t like it we can try something else”.

        I’m just like that’s not a unique property of DND. That’s just how playing make believe works. And I’d rather have a game that runs okay out of the box rather than keep playtesting as a DM, or deal with unchecked dm whims as a player.