Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
Oh you mean Android Studio automagically “updating” your versions so that your build breaks and you spent 3 hours figuring out what just happened without you even touching anything?
Yeah I meant don’t use joycons lol
Pro Controller at the very least. CTR is a game that should be played with a dpad for steering. You can use the analog inputs but some more advanced tricks (such as tight steering) will require a solid dpad.
I’d recommend getting a proper controller for it. CTR is a dpad and shoulder button masher.
Any Black Box made Need for Speed.
(Currently busy fixing Pro Street, so many bugs…)
C++ is at least backwards compatible (for 99% of code anyway, yes I know about some features being removed, but that’s an exception and not the rule).
To top it off, what matters at the end of the day js this - people generally don’t care about graphics anymore!
Even if you end up with graphics that are worse than a console, you still have:
PS5 Pro makes absolutely no sense to me.
It’s just their ego showing through.
It basically now comes down to the current devs depending on new Rust devs for anything that interacts with Rust code.
They could just work together with Rust devs to solve any issues (API for example).
But their ego doesn’t allow for it. They want to do everything by themselves because that’s how it always was (up until now).
Sure, you could say it’s more efficient to work on things alone for some people, and I’d agree here, but realistically that’s not going to matter because the most interactivity that exists (at the moment) between Rust and C in Linux is… the API. Something that they touch up on once in a while. Once it’s solid enough, they don’t have to touch it anymore at all.
This is a completely new challenge that the Linux devs are facing now after a new language has been introduced. It was tried before, but now it’s been approved. The only person they should be mad at is Linus, not the Rust devs.
Yeah enabling remote debugging because the dev thought it made it easier is a pretty big oof.
But this is just strike one. It’s a one man show, after all, so cutting them some slack is warranted when it comes to this specific topic.
Nevertheless, your concerns aren’t unfounded. This project needs more contributors to be able to keep up. (Thorium is basically in the same boat)
Trucy would be trying her hardest to get him to buy this
MTG poops and Yugipoops never get old
BOUNS ROUND
hur hur hur
NYOOM
You’re mostly correct. People here don’t take Windows praise lightly.
NT is probably the best part about Windows. If you’re gonna complain about Windows, the kernel is the last thing to complain about.
As you’ve said, there are things that are still better about NT to this day;
Most of NT stigma comes from NTFS (which has its own share of problems) and the bugcheck screens that people kept seeing (which weren’t even mostly MS’ fault to begin with, that was on the driver vendors).
Mark Russinovich has some of his old talks up on his YT channel and one of them compares Linux (2.6 at the time) to NT and goes into great detail. Most of the points made there still applies to this day.
Not to mention - this isn’t necessarily the correct place for Windows anyway. That is exactly why they standardized stuff around Vista.
Plus - what about apps that store an ungodly amount data in there? Personally, I only keep the OS and basic app data (such as configs and cache) on the partition and nothing else.
Then something like Minecraft comes along and it’s like “humpty dumpty I’m crapping a lumpty” and stores all its data in “.minecraft” right there in your user directory.
Then you gotta symlink stuff around and it becomes a mess…
Yarr harr fiddle dee dee…
Ridge Racer
Gran Turismo
GTA Liberty City Stories
GTA Vice City Stories
God of War Ghost of Sparta
Maybe Tekken 5 DR if you can stand playing it on a portable device.
Loco Roco
And if you’re into Yugioh - Tag Force are some of the best games in the series.
That’s my list OTOH.
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
A little thing called the “Massive Ad client” exists in NFS Carbon, Pro Street, Undercover and even World.
It was used to download ads off the internet and display them in the game’s own billboards.
It was also an entrypoint for a NFS World hack too lol so ripbozo EA
TRUXTON
EDF EDF EDF
Ahh the memories
The way I did it is by trying to solve more and more advanced problems with simpler tools/features, then looking at more advanced features and seeing where they could be applied to make the problem solving simpler. Rinse and repeat.
An easy example that I can remember is making arrays that dynamically expand. I started with the barebones malloc and worked out how to use std::vector (and other list types) in its place.
Understanding that concept is, what I believe, to be the foundation of learning programming.
I’m no pro whatsoever, but using this method really helps me pick up and learn new languages.