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Inefficient/unoptimized would be an accurate description. I think it’s important to add, for bethsoft games specifically, that the save includes all changes to objects, even if the player themselves didn’t interact with them(e.g. Physics interactions, explosions moving things, npcs bumping stuff around), and also includes all NPC changes. Master files(ESMs) get loaded, then the save loads the changes it has baked in to the databases. So, when you load up a save that has traveled the world and loaded a lot of things into save memory, the engine has to sit there and reconcile all the changes with the ESMs, which can add up quick if you’re playing modded.
I want to say that is either a Windows app or one of the preloads from the manufacturer - I recognize the icon but cannot for the life of me remember what it’s called.
Lenovo and Dell specifically, too, I don’t think it’s an HP program.
Edit: duh, I didn’t notice that’s an HP system. That’s either a shipped program or one from Windows.