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Joined 11 months ago
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Cake day: August 3rd, 2023

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  • The problems listed in the article are real. we’ve built a system:

    1. Where a lot of economic growth stems from an increasing supply of (cheap) labour
    2. That relies on people of working age being able to financially support a retiree class.

    Both of these are going to fall apart if the population stops growing. The smaller group of working age people won’t be enough to support the amount of retirees, and without population growth there’s no economic growth.

    It’s sad that economists correctly see all this coming but then conclude that the only solution is “make more babies.” It’s short term thinking almost by definition, because in the limit it’s rather obvious that at some point we will not have the resources to support any more people. And the closer we get to that limit the less each individual person will have (even worse when wealth is not equally distributed).

    Unfortunately I don’t see any economist putting forth a plan that accepts population decline and alters the system to account for it. It wouldn’t be easy but it seems no one is even trying.


  • VW is good at making cars, but bad at software. They’ve had to delay the introduction of new models (Golf, ID.3) because of software issues. Rivian has sort of the opposite problem: their production lines sit still often because of problems in the supply chain.

    Volkswagen has the expertise to solve Rivian’s production and supplier problems, and the cash they will need to survive and develop some cheaper models (the EV market is stagnating right now for a lack of budget options, and Rivian only sells trucks and SUVs). And they’re hoping Rivian software engineers can help them fix their software woes.




  • Honestly, I think it may be possible to build entire roads with enough crushed metal elements in the asphalt/concrete and a slight low power charge throughout the entire surface would be able to keep any vehicle battery at a steady charge.

    You might be underestimating how much power a car consumes while driving. For example, a Tesla model 3 has an efficiency of about 130 Wh/km in mild weather at highway speeds. Assuming that on the highway you’ll travel 100 km/h, that means you’ll use 130*100 = 13.000 Wh/h, a constant power draw of 13kW. That’s enough to power perhaps 8-12 houses on average.

    A km of road could have, let’s say, 200 cars on it (4 lanes, 20m per car). That means you’d need to pump about 2.6 megawatts of power into every kilometer of road to keep them all topped up.

    EDIT: fucked up math




  • I agree almost 100% with you on this. I did play Oblivion, but Skyrim has the more interesting world IMO which makes it a slightly better game. The strength of Bethesda games that makes them good, in my opinion, is the same every time: explore a large interesting world with your own created character. This explains (in part) why people like Morrowind so much: the world is just so weird and interesting.

    The problem is they don’t know how to improve on that concept. Instead they are mostly adding features that either don’t add anything to it or actively detract from it. For example, Fallout 4 received settlement building and weapon crafting. But, the time I’m spending on my town, I’m not actually out exploring. If I can craft weapons, I care less about the cool weapons I find in dungeons. Now, Starfield got rid of most of the crafted world altogether in exchange for procedural planets that aren’t interesting to explore at all.

    Aan an aside, I don’t think it even makes sense to compare the first two fallout games with the Bethesda ones. Fallout 3 and beyond are not really sequels, they’re a completely different series set in the same universe.