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Joined 1 year ago
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Cake day: June 15th, 2023

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  • This is about thew new starter cost.

    When a developer joins a team, they will not be as productive as they have to learn the code, frameworks, libraries, the project purpose, the tooling, etc… Often this impacts other members of the team lowering the entire teams productivity.

    When you use productivity tracking (e.g. things like capacity planning) you will see the teams performance drop and it will take time for it to exceed the previous measured performance. This is the cost of adding a new starter.

    So if it takes 6 weeks for a new starter to increase overall team producitivty then planning someone on a project for 4 weeks is pointless since the team will have a higher delivery rate without the extra person. This is typically why an organsation loses its ability to migrate staff between projects.

    Code formating affects the layout of the code and our brains do all sorts of tricks around pattern recognition, so if your code formatting rules are too different a someone migrating between projects has to spend time looking for code and retraining their brain.

    Its an additional barrier and a one within an organisations skills to remove (by forcing a common code standard).



  • Python is unique in formatting forms part of the syntax, every language has linters but its far more common for orgs to tweak the default rules .

    For example Java has Checkstyle. The default rules ‘sun checks’ give a line length of 80, tabs are 4 spaces and everything is placed on a new line.

    Junior devs inevitably want to trash the line length (honestly on 1080p monitors, 120 makes sense,).

    There is always a new line/same line discussion (everyone perfers same line but there is always one die hard new line person).

    The tab width discussion always has one junior dev complain that “tabs are better”, as someone who started development on Visual Studio 6 where half the team double spaced, the other half used tabs. Those people get a lecture from me on how we can convert tabs to spaces but not the inverse so it will always be spaces if I am near.

    With Checkstyle you upload the rule file as an artifact into your M2 repository. Then you can pull it down as a dependency when the checkstyle plugin runs.


  • As someone who bought Half Life 2 when it was released …

    I only remember people being excited about Steam, Web stores weren’t a thing back then and they were the future! (It was the following years of audio and ebook stores locking stuff down and evapourating that taught us to hate it).

    Game/Audio CD DRM hacking the kernel and breaking/massively slowing down your PC was pretty common back then and Steam’ s DRM didn’t do that.

    The HL2 disc installer didn’t require you to install Steam, once installed it asked you to setup Steam and there was a sticker under the DVD with the Steam code for you to enter.

    You were then rewarded with a copy of HL2 Deathmatch and Counterstrike Source.

    Steam wasn’t always on DRM, back then ADSL/DSL was relatively new and alot of people were still stuck on Dial Up modems.

    Steam let you sign in and authorize your games for 30 days at which point you would need to log into Steam again. This was incredibly helpful feature for young me.


  • Basically Epic like every other publisher has created their own launcher/store.

    They aren’t trying to compete on features and instead using profits from their franchise to buy market share (e.g. buying store exclusives).

    The tone and strategy often comes off as aggressive and hostile.

    For example Valve was concerned Microsoft were going to leverage their store to kill Steam. Valve has invested alot in adding windows operability to Linux and ensuring Linux is a good gaming platform. To them this is the hedge against agressive Microsoft business practices.

    The Epic CEO thinks Windows is the only operating system and actively prevents Linux support and revoked Linux support from properties they bought.

    As a linux user, Valve will keep getting my money and I literally can’t give it to Epic because they don’t want it.


  • I avoid any company that requires a software test before the interview.

    I worked for a company that introduced them after I joined, I collected evidence all of the companies top performers wouldn’t have joined since we all had multiple offers and having to do the test would put people off applying. The scores from it didn’t correlate with interview results so it was being ignored by everyone. Still took 2 years to get rid of it.

    The best place used STAR (Situation Task Action Result) based interviews. The goal was to ask questions until you got 2 stars.

    I thought these were great because it was more varied and conversational but there was a comparable consistency accross interviewers.

    You would inevitably get references to past work and you switch to asking a few questions about that. Since it was around a situation you would get more complete technical explanations (e.g. on that project I wrote an X and Y was really challenging because of Z).

    I loved asking “Tell me about something your really proud off”. Even a nervous junior would start opening up after that question.

    After an hour interview you would end up with enough information you could compare them against the company gradings (junior, senior, etc…).

    This was important because it changed the attitude of the interview. It wasn’t a case of if the candidate would be a good senior dev for project X, but an assessment of the candidate. If they came out as a lead and we had a lead role, lets offer them that.


  • Nvidia drivers don’t tend to be as performant under linux.

    With AMD instead of using the AMD VLK driver, you would use the RADV (developed largely by valve). Which petforms better.

    Every AMD card under linux supports OpenCL (the driver is more based on graphics card architecture) and you install it very easily. Googling it with windows found pages of errors and missing support.

    Blender supports OpenCL. I bet the 2x improvement is Blender being able to ofload rendering to the AMD graphics card.

    Also this represents the biggest headache in Linux, lots of gamers insist they can only use Nvidia cards. Nvidia treats linux as an afterthought as best or deliberately sabotages things at worse.

    AMD embraced open source and so Linux land is much nicer on AMD (and to a less extent Intel).

    The results here will probably be a DxVK quirk, lots of “Nvidia optimised” games have game engines doing weird things and the Nvidia driver compensates. DxVK has been identifying that to produce “good” vulkan calls.


  • This advice isn’t grounded in reality.

    Management normally defines ways to track and judge itself, these are typically called Key Performance Indicators.

    KPI’s are normally things like contract value growth, new contracts signed, profit margin, etc…

    So if the project manager is meeting or exceeding their KPI’s and you walk up to their boss telling them the PM is failing as basic job functions, the boss won’t care.

    This is because the boss might have set the KPI’s or the boss might also be judged on them. In either situation its to the bosses advantage to ignore you.

    The boss will only care if there is a KPI you can demonstrate the PM failing to meet.

    Every person/group will have various incentives and motivations. To affect change you have to understand what they are.



  • A project manager has responsibility for delivery of a project but they typically lack domain specific knowledge. As a result they can’t directly deliver something, merely ask subject matter experts for advice and facilitate a team to deliver.

    Most PM’s cope with the stress of this position poorly.

    This cartoon is an example of micro management (a common coping mechanisim), the manager has involved themselves in the low level decisions because that gives a sense of control. If a technical team then tell them its a bad decison the team are effectively attacking their coping mechanisim.

    The solution isn’t to tell them their technical idea is terrible, when you’ve fallen down this rabbit hole you have to treat the PM as a stakeholder. They are someone you have to manage, so a common solution is to give them confidence there is a path to delivery, a way to track and understand it.


  • The other person was just wrong.

    Large scale Hydrogen generation isn’t generated in a fossil free way, Hydrogen can be generated is a green way but the infrastructure isn’t there to support SLS.

    Hydrogen is high ISP (miles per gallon) by rubbish thrust (engine torque).

    This means SLS only works with Solid Rocket Boosters, these are highly toxic and release green house contributing material into the upper atmosphere. I suspect you would find Falcon 9/Starship are less polluting as a result.

    Lastly the person implies SLS could be fueled by space sources (e.g. the moon).

    SLS is a 2.5 stage rocket, the boosters are ditched in Earths Atmosphere and the first stage ditched at the edge of space. The current second stage doesn’t quite make low earth orbit.

    So someone would have to mine materials on the moon and ship them back. This would be far more expensive than producing hydrogen on Earth.

    Hydrogen on the moon makes sense if your in lunar orbit, not from Earth.