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Joined 1 year ago
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Cake day: July 6th, 2023

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  • Any such verification depends on some other party to verify it. If the game requires online services, then the verification is dependent on the online services; the verification can’t stand alone. But we already have existing systems for that without the need for NFTs.

    On the other hand, if the game is a standalone game that doesn’t require connecting to online services, then if the game can be made to run on one computer it can be made to run on another computer. No matter how you choose to assign ownership, you can’t get around this. Videogames are fundamentally data, and data can be copied.

    Besides…inventing a new NFT-based DRM? No matter how you do it, it’s not going to be as convenient as simply not having DRM. A DRM-free game is one that anyone can just pick up and it’ll work, too. You’re proposing a “solution” that doesn’t offer anything new, while opening up other cans of worms along the way.

    Also, we already have peer to peer game trades/sales anyway, and we’ve had these, long before NFTs were a thing.








  • The Steam client (which, as we recall, is not optional, unlike e.g. GOG Galaxy) is gradually becoming bloatier in terms of technical concerns (due to moving to a browser-based engine), less accessible (due to that move breaking keyboard usability to do things like navigate through the game selection and launch them), and also bloatier in terms of features (a great example is the What’s New shelf, but more generally, the interface prioritizes looking pretty than being responsive or data-dense with metadata about one’s games).

    On top of that, in recent years Steam basically shut off a way to access older versions of games (using a depot downloader). This is on top of Steam generally making avoiding game updates to be a pain anyway. (Yes, updates are often good things, but sometimes it’s useful to have an older version, for a variety of reasons.)

    As icing on the cake, if you try to suggest any of these features on the forum, be prepared for forum regulars to endlessly argue your thread into the ground, telling you why your idea is oh so wrong for Steam and how you should not have the right to play games you bought unless you do so in and only in the ways expressly authorized by the publishers who control all rights forever and always with zero recourse to you if anything goes wrong such as an errant update that breaks functionality.

    Yeah, piracy is better than that shit.