Could you split this into two comments, as per rule 2? It makes it easier to vote and discuss without mixing both.
When I checked a long time ago, there wasn’t.
And not only failures, often it’s useful to get mail for all executions.
I guess cron continues to have its place.
Is there any easy way to get mail of the runs like with cron?
How does it work?
Thanks for taking the time to write this.
Sounds like you two have had plenty of rough experiences. I hope you’ll find happiness in the things that are good now.
As for sports, have you tried pool swimming (or water running)? Might take some getting used to, but since you are practically weightless when floating in the water, many people with issues find it good for their body.
Thanks.
Please note that the soft limit still is 1024, as that’s what legacy syscalls like select() can handle.
I guess anything using select() would break with a higher limit?
I hope that retirement is not because of lost health. Either way, I hope you find happiness in life!
Where can I read more about the Debian decision?
De facto standard for how to write commit messages (and thus usually changelog messages).
https://git.kernel.org/pub/scm/git/git.git/tree/Documentation/SubmittingPatches?h=v2.36.1#n181
Valve hasn’t heard of imperative mood for changelog entries, it seens.
Everything except mobile support points towards Emacs org-mode indeed.
If you can find something even close to it, I would be interested to know as well.
I have seen this theory floated a few times. The problem is that reading uncompressed files from disk can often be slower than reading less data and decompressing it on the fly efficiently. Would be interesting to see actual studies of this for common game data.
170 GB is insane. Publishers should really get punished for making larger than average deliveries. Most of that size usage usually comes from poor optimization.
Could you edit the post and add the actual store links? Thanks!
Thanks for taking the time to write this!
https://store.steampowered.com/app/2379780/Balatro/
This game is probably too addictive.