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Joined 1 year ago
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Cake day: June 10th, 2023

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  • Over the years, I’ve become one to keep my media use as legit as possible. No judgement on anyone who doesn’t, but for a variety of reasons I have chosen to.

    For retro games, that means my process is:

    • Evercade - I’m a huge fan of the Evercade ecosystem and if a game is available there I will play it there first.
    • NSO - For games not available on Evercade, my next stop will be Switch Online.
    • Collections - If a game isn’t available on NSO, I’ll see if it’s available via a collection. Think Castlevania Collections, Arcade Archives, Namco Museums, etc. For these I’ll typically check reviews before picking it up and make sure the games play well as that’s not always a guarantee.
    • Unlicensed emulation - Only at that point will I fire up a game on my raspberry pi.

    Though honestly I can’t really be bothered to tinker with shit as much anymore these days, so often (but not always) by the time I arrive at unlicensed emulation as the solution I’ll just decide to play something else instead.


  • I guess I don’t see what the incentive would be for this, or even what it realistically means in this case.

    Do you mean like relicensing the backend and frontend with a closed source license? I don’t see what the incentive would be for that unless they wanted lemmyml to be the only instance in existence (which runs counter to it’s raison d’etre) and to make secret/proprietary/commercial extensions to it that are difficult to develop in the open.

    Or I guess unless they wanted to start charging instance admins for the honor and pleasure of running their software, which at least right now would be the quickest way to ensure nobody runs their software.



  • I dunno, ‘game company commissions study to ask gamers to self-report about how gaming isn’t a waste of their time’?

    I’m in my mid 30s and have played video games my whole life. I also participate in some gaming communities online and my real-life friends are about 50/50 with regards to gaming. And if asked, yeah, I would probably self report that video games have had a positive impact on my life.

    But have they? I’m not qualified to say. I don’t have any actual data in front of me. I do know playing video games often makes me feel good, but I can say that about lots of unhealthy habits.

    Was pumping 150 hours into Tears of the Kingdom better for me than the couple weeks of workouts I skipped? Is it good that I drank more beer during that time than I normally would have?

    Would my life have been more or less improved if, instead of talking about video games online I had been practicing guitar and finding an open mic night to play at?

    Would it have been better for my mental health and hand-eye coordination instead of playing Elden Ring to have gone to Home Depot, bought some wood, and built the shelves I’ve been putting off building in the basement to ease some of our storage issues?

    If video games really were an unqualified good, would “my loser boyfriend stays up all night yelling into his headset about Overwatch/CoD/Fifa/Fortnite” be such a common stereotype?

    I’m not suggesting video games are bad (or even that the sometimes-unhealthy way I engage with them is bad), but I am suggesting that “gamers say gaming is good for them, actually” does not provide useful data for analysis or discussion.