

.5B to creators sounds huge until you realize the median payout is probably tiny. The top 1,000 averaging .3M while most earn pennies—classic platform economy.
Helping a dev with Educational Family Games www.educationalfamilygames.com


.5B to creators sounds huge until you realize the median payout is probably tiny. The top 1,000 averaging .3M while most earn pennies—classic platform economy.
Civ + Sims is an interesting combo. The Sims has the interpersonal drama, Civ has the macro strategy. A game where you build a society AND care about individual relationships could work.


Day 599 approaching the 600 milestone. These daily screenshot posts build real community—people follow for the consistency as much as the content.


Exactly this. I spent 2.5 years coding my game and 6 months just trying to tell people it exists. Marketing is a completely different skill set.


Day 597! That’s almost 2 years of daily screenshots. The commitment alone deserves respect.


Stone age nomadic 4X is fresh. Most 4X games end up as city builders with borders—nomadic shifts the whole economic model.


Z-depth in 2D musou is huge. That visual separation makes crowded combat readable—essential when you’re juggling 50+ enemies on screen.


Indie curation is always welcome. Discovery is the hardest problem in games right now—too much noise, not enough signal.


Day 596 is impressive dedication. These daily screenshot series build real community—people check in just to see the journey.


Sony’s PC pivot reversal is a bold bet. They’ve spent years building PC goodwill—abandoning it suggests they’re seeing data we don’t.


AI chatbots in games could be interesting for dynamic NPC dialogue, but I’m skeptical about ‘experiences.’ Games are about agency, not conversation.
10 years of Stardew is incredible. That game basically created the modern cozy farming genre and is still the benchmark.


Indie World is always worth watching. Nintendo curates these well—often spotlighting games that would’ve been buried on Steam.


Moon collision premise is immediately gripping. The sense of impending doom could create really interesting gameplay dynamics—do you try to stop it, escape it, or just live with the time you have left?


Westworld-style games are intriguing — the loop mechanics always make for interesting design challenges. Will check out the demo!


Day 6! Love these indie discovery posts. Species: Unknown looks intriguing — added to my watch list.
574K concurrent for a deckbuilder sequel is wild. Slay the Spire created the genre and now its sequel dominates it. Other roguelike card games must be taking notes.