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I meant that without these people who constantly work on it, Invidious would instantly die, we shouldn’t take them for granted…Google is constantly making changes that breaks it.
I meant that without these people who constantly work on it, Invidious would instantly die, we shouldn’t take them for granted…Google is constantly making changes that breaks it.
Btw they are not actually failing: just a few weeks ago Invidious was completely broken, but a guy posted a PR to fix that like the day after…
I kinda agree with you, being impossible to contact is probably unachievable in today society…Isn’t it more important to avoid sharing more personal information, like your exact location history with Google? (or pls explain me the downvotes)
No there aren’t just disable it from tarallo_settings!
Still haven’t got around installing Lineage on my phone to get rid of Google there
I’m going through that right now, definetely worth it, but it can be quite a job on some devices, have a spare phone ready when you start :)
Recently Teams is blocking Firefox even on Windows, but changing user agent was enough in my case…
Exactly, making everyone to switch over to something else is impossible…l’ll uninstall it as soon as they roll this out
I’ve always thought estimates were a problem in programming, but now that we have switched to agile with sprints its almost comical, they hurt development in so many ways… People start to give all the value to time and completed tasks, and 0 value to what they’re actually doing.
With some more restrictions, you may want to look into oblivious transfer https://yewtu.be/watch?v=wE5cl8J27Is
Here you go https://yewtu.be/watch?v=dM-5jEAfonc
I’ll give a different perspective on what you said: dx12 basically moved half of the complexity that would normally be managed by a driver, to the game / engine dev, which already have too much stuff to do: making the game. The idea is that “the game dev knows best how to optimize for its specific usage” but in reality the game dev have no time to deal with hardware complexity and this is the result.
The main issue is more about how many FOSS devs are available to implement what you just said unfortunately…