To be fair to the post, it is describing how to tell people who wear all black apart, not categorizing them goth subtypes. Punk is also not goth.
PhD in Applied Nuclear and Particle Physics. I enjoy gardening, basketball (go Nuggets!), D&D, science, and hifi audio equipment.
Migrated here due to ongoing issues on kbin:
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To be fair to the post, it is describing how to tell people who wear all black apart, not categorizing them goth subtypes. Punk is also not goth.
Fighter as a class is only as cliché as the story behind it from an RP perspective imo. An assassin who has only relied on his mental acuity (precision and brain blades) and stealth to reach their goals deciding that they need to more formally learn how to be an effective combatant doesn’t read as cliché to me, it seems very pragmatic. Or having escaped near death time and time again in combat, an assassin learning by trial and error how to improve their odds of surviving direct combat. Or literally extracting the knowledge via their soulknife abilities from every fighter they slay, adding experiences into their repertoire. Loads of potential there for a fun Rogue/Fighter build.
I have three questions that I ask every time I theorycraft an MC build (and some example prompts):
1. Why do you want to MC? Is it to make a more powerful character/to diversify your skills/to fill a niche in the party/for narrative completeness/etc?
**2. Why is your character developing these new skills? ** Does your character have a latent predisposition to this change? Did they get challenged in a way that necessitated change? Did a party member/mentor influence them to try out a new skillset?
3. Do you want the change to alter your concept for the character (both in combat and RP), and how does that fit with the character you play?
Answering these questions helps me a lot in deciding how to explain the MC decision, flesh out the character concept, and work it in to the game as written. If you just want to mix it up or beef up your character, that is fine too, but I think it is more satisfying when you can bridge the RP and the mechanics.
Ah, damn, you are totally right!
My two cents is that multiclassing should be driven first and foremost by what seems cool or fun, then looking at story consideration, and finally looking at optimization. Rogue is one of the best classes for MC, it has endless synergy with basically every other class, so I don’t think there is a wrong answer in terms of viability. Rogue/bard is super fun, allowing for a super versatile character in terms of being the face and skillmonkey, rogue/fighter is a potent martial combination, and warlock rogue has neat RP potential and some nice interplay between invocations and roguish abilities (darkness, mask of many faces, etc.)
How has you character been played so far? A dashing trickster would lend itself to bard (swords, whisper, or lore), a deadly and efficient assasssin would lend itself to fighter (BM or echo knight if allowed), or a curious seeker of secrets would lend itself to warlock (hex blade is the best choice for a mixed martial imo).
I see your dramatic girl and raise you a dramatic crazy boy:
Fianceé’s dad is a Senior Level Employee and he was told he’d be safe for at least the first 2 rounds of layoffs, but they couldn’t guarantee he’d survive round 3. Expect two more cullings and for them to get increasing severe: if a ~20 year Boeing vet, 40 year industry vet, working the worst hours with the worst people isn’t safe, nobody except the executives are (he is forced to comply with another country’s work hours halfway across the world AND be present in the office for normal working hours).