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Joined 1 year ago
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Cake day: July 17th, 2023

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  • Officially they’re on hiatus. They originally said they were retiring the line, but then changed their tune and stated that the Bolt line will return after they can implement their new EV battery tech in them. I believe the statements have been imprecise about when that will be, but potentially sometime in 2025 (meaning the 2026 model). That’s assuming no delays or changes to the plan.

    If you want a new Bolt without waiting for the revived line, I’d think about acting soon. They’re moving really quickly in my area. I’m really happy with the EUV so far, but I’m still only at like 250 miles. I didn’t go for the Premier since I don’t care about adaptive cruise control or their “Super Cruise” self driving thing.




  • doctordevice@lemm.eetoMemes@lemmy.mlpoor Dean
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    6 months ago

    One Dean Koontz book isn’t a great sample size. He writes a LOT and most of it isn’t very good, but every once in a while he gets it just right and puts out a really good one.

    Though tbf, I haven’t re-read his stuff in probably 10 years so I don’t know if it holds up to modern scrutiny. Odd Thomas was always my favorite of his.









  • doctordevice@lemm.eetoProgrammer Humor@lemmy.mlCheckmate
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    9 months ago

    Yeah, I’m very confused by this. Why do the users notifying IT have to do the training?

    I’ve worked a help desk before, while after dozens of people sending it in we don’t really need it forwarded anymore, people don’t know that until we get the I’d still rather people forward it than click it. Ignore and delete is best since I guarantee someone will forward it to IT, but forwarding (even forwarding and asking) is never bad and demonstrates good awareness.


  • doctordevice@lemm.eetoGaming@lemmy.mlANTI-UNITY STRATEGY
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    10 months ago

    This strategy can backfire if your game gets popular enough. If both versions are counted separately and they each pass 1mil downloads and the 12 month revenue threshold then you’re paying the higher per-install fee brackets twice.

    To demonstrate, let’s imagine a game like this has 4 million installs in the first year and uses the Enterprise plan for the best pricing structure.

    Scenario A: single version

    • First 1,000,000 @ $0.00: $0
    • 1,000,001-1,100,000 @ $0.125 : $12,500
    • 1,100,001-1,500,000 @ $0.06 : $24,000
    • 1,500,001-2,000,000 @ $0.02 : $10,000
    • 2,000,001-4,000,000 @ $0.01 : $20,000
    • Total cost: $66,500

    Scenario B: two versions priced separately, 2 mil installs each

    Each one is the first four lines above, so the total cost is $46,500*2 = $93,000

    In either scenario, additional installs beyond these 4 million cost $0.01 each (regardless of which game it’s installed on). There’s a fine line of staying below the annual revenue thresholds (or not too far above) where this strategy does save you money.