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Cake day: 2023年6月10日

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  • I’ve generally been happy with tiling extensions for gnome/kde/macos/windows, though more recently I’ve been experimenting with niri (a scrolling tiling wm) on an extra device to see if i like it more. It is more work, but its also been fun. Jury is still out if it’ll become my default.

    Imo, the reason to move away from one of the traditional desktop environments like gnome/kde to sway/hyperland/i3/etc is if you arent happy enough with built-in tiling featues or extension/add-on tiling features. The wayland ecosystem has expanded options quite a bit, but any sort of diy setup around a tiling compositor will always require more work and come with fewer comfort features that youd be used to with kde/gnome/etc. But maybe you don’t need any of those things or find tiling more important.

    People who use tiling window managers are more likely to be power users and thus tend to be overrepresented in these spaces. No one is gonna talk unprompted about the mouse-centered built in window management that is fairly consistent across all operting systems at this point.

    I’ve primarily been using PaperWM on Gnome for the last 4 years or so, and the main issues are awkwardness/conflicts where it collides with Gnome. Basically a “death by a thousand cuts” feeling that has built up over time. In Gnome’s defense, it doesn’t try to be flexible for alternate window management tools. I don’t care much for KDE or the wider KDE software stack, but it tends to be more flexible by nature.

    In an ideal world, KDE and Gnome would allow you to swap out the compositor layer for sway/niri/whatever, which would reduce the conflict points considerably. Cosmic has early support for this, as does LXQt, but there are legitimate project direction reasons for the devs to not do so, at least not any time soon. Wayland does make it much more likely to happen in the future, from an architectural standpoint.

    (Addendum: I haven’t used windows for many years, but Power Toys has a solid tiling window manager. Or at least, it did for windows 10. No idea if it got support for windows 11. Worth trying out if using windows and wanna try tiling!)



  • I haven’t made the jump to niri for the same reason. I am testing niri out on a second laptop tho when i have some time to tinker.

    PaperWM is still a bit clunky with multi monitor usage and still fights against gnome enough to be just a little annoying unfortunately.

    Noctalia shell’s recent release has me increasingly excited tho for a future where the downsides of skipping gnome or kde are far less. It may take some time before the toolsets expand, but waylands architecture will eventually spawn more and more DIY options.

    Some shells do work with niri and other compositors as a replacement for their own. Cinnamon and Cosmic do this, though still in an experimental way. Nor do those shells really compare to the depth of gnome or kde.





  • Consider Debian without a GUI (i.e. “headless”) if you are setting up a new device in the future. There’s no reason you can’t run mint or mint DE for a server, and the presence of a GUI on the install is not significant for self hosting unless you are pushing the limits of your hardware. The differences between mint and Debian when it comes to how all the kernel bits and service configurations are set up aren’t going to be significant for most casual self hosting situations.

    But for now, just keep doing what you are doing. Make changes when you move hardware, that way you can test some stuff out on the new hardware while keeping your current setup running.









  • This isn’t exactly the type of work tons of astronomers are doing, nor does it cut into their jobs. Astronomers have already been using ML/algorithms/machine vision/similar stuff like this for this kind of work for years.

    Besides, whenever a system identifies objects like this, they still need to be confirmed. This kind of thing just means telescope time is more efficient and it leaves more time for the kinds of projects that normally don’t get much telescope time.

    Also, space is big. 150k possible objects is NOTHING.



  • If the split is going to be a longer term thing, I like to run 1 group at a time and have the players who are not in the split group run temporary characters or NPCs. Usually those are something like MCDM Followers/Companions or just simplified PC characters so that there isn’t much of a learning curve, but it just depends on the people at the table.

    If the party already has bunch of followers or NPC friends, it’s really easy and people seem to enjoy taking the reins of their favorite NPC’s for a few sessions. It’s also a nice chance for players who like trying our different builds to have a small timeline to try something out with an NPC, and it adds the bonus of shared worldbuilding.

    Once the first group is finished, we swap roles and pick up the second group.

    Its best to keep this limited in scope, make sure its not more than a few sessions per group, and to only employ it occassionally.

    However, if it’s only for a part of a session, I go for the A/B storyline in a TV show strategy and tend to verbalize the “camera” a bit more, especially if it makes sense to give some subtle progress hints to the other group so they don’t feel the need to worry too much about metagaming. If one group in in combat while the other isn’t, I’ll switch back to the non-combat group after every round or two. Gives everyone a little more time to get their bearings in a reduced party size and makes the combat action feel a little more intense with some good ol’ tension and release.

    “OK, as Jimothy unlocks the door and peers inside, it’s dark and will take a moment for their eyes to adjust. Swords McGee, watching Jimothy’s back, nothing seems out of the ordinary from the perception check, but he does see a flash of orange on the northern wall of the compound where your friends should be at, followed by the distant, unmistakable crack of your allies fireball spell.”

    “back to the rest of the group, Bobby Fireballs finished up last round by blowing up the guard station, top of initiative, the guard captain…”

    It doesn’t always go that smoothly, but you’d be surprised how easy it can be once you get in the rhythm of when to change cameras. Its also very important to briefly summarize a hook when changing cameras to transition everyone elsewhere.

    If it makes more sense to stay with one party for the entire combat, I’ll usually hand over a few monsters to the non-participant players so they have an opportunity to be doing something, if it makes sense.