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Cake day: July 10th, 2023

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  • A lot less work for developers, smaller game sizes, and map and game design no longer needing to be built around the onerous limitations of raster lighting and reflections.

    Ray tracing is a bigger deal than most people realize. It feels like a gimmick because the games that support it today are still ultimately designed around rasterization.

    Path-traced lighting in particular is a huge game changer, and means developers will no longer have to choose between rudimentary global dynamic lighting and very static and storage-intensive baked lighting. You can get the benefits of both without the drawbacks of either, assuming the hardware is up to snuff.





  • beefcat@lemmy.worldtoGames@lemmy.worldWhat game fits this?
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    5 months ago

    It’s a great example. Starfield (like other BGS games) does a lot of things well that few other games do at all. So it’s frustrating when they put out a game that is pretty mediocre outside those few strengths, and also your only real option for scratching those particular itches.










  • There are a few factors at play, I think.

    1. Microsoft isn’t nearly being as aggressive about pushing free Windows 11 upgrades as they were with Windows 10. Windows Update will offer it to you, but not install it unless you explicitly opt-in.

    2. Windows 11’s system requirements of a processor from the last 5 years plus TPM being enabled (it was off by default on most motherboards bought before 2022) leaves a lot of users not even being offered the upgrade (they can manually upgrade after jumping through some hoops).

    3. Windows 10 is still actively supported and will be for a while, removing any impetus for users or organizations to upgrade unless they specifically need some of the new features.

    All of this adds up to a substantial portion of Windows 11 installs likely being new machines rather than upgrades.