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Cake day: June 16th, 2023

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  • American hegemony was a conscious American policy choice. We didn’t want the Euros having an independent foreign policy, we wanted them reliant on American military protection. This was how the US kept those bits of its empire in line.

    Notice how the only Western European country that even pays lip service to independent action is France, the one Western European country with a military capable of independent operation. And then we get “Freedom Fries” and all that shit whenever they don’t do whatever the current US admin wants.

    The single biggest thing Trump fucked up for the US was pushing NATO countries to spend more on defence. This will drastically reduce US influence over the continent in the coming decades, speeding up America’s worsening diplomatic isolation.





  • I’m not sure I’d trust modern CA to do Med3 justice. The new style of Total War is just a different beast from the sublime RTW/Med2 era.

    Lots of little things changed, and it just ‘hits different’. Probably the biggest difference is just that every single fight after the first 20 turns will be a 20 stack vs a 20 stack, and every single battle is life or death for that army. It makes the campaign much faster paced - declare war, wipe stack, capture cities for 3 turns until the AI magics up another 20 stack.

    In the original Med2, since there wasn’t automatic replenishment, there were often battles between smaller stacks, even in late game, as they were sent from the backline to reinforce the large armies on the front. Led to some of my greatest memories trying to keep some random crossbowmen and cavalry alive against some ambushing enemy infantry they wandered into. The need for manual reinforcement led to natural pauses in wars and gave the losing side a chance to regroup without relying on the insane AI bonuses of the modern TW games - and I do mean insane; they’ll have multiple full stacks supplied from a single settlement.