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Joined 2 years ago
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Cake day: July 2nd, 2023

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  • If you do come across something you really want to try on github, and it doesn’t have a pre-compiled version. It’s actually not that scary to compile it yourself. If they don’t give any instructions for compiling it, that generally means you can leave everything as default on the compiler. You can change any optional settings to tailor it to your use case. Generally just looking at the options and reading the helpful hints, it all ends up being pretty self-explanatory. But of course, if anything gives you trouble, there are plenty of places to get help too.



  • They are essentially a fun toy for most people, and an ok tool for people with the patience and training to get useful output from them. And they cost an insane amount of money to train and an insane amount of power to run.

    Not to mention the other cost of training them, the human emotional cost. And the human cost of running them.

    It just costs so much of a variety of things, for an output that has barely made anything better. Maybe they might get “better” in the future, and have to get through this stage to get there, but I’ve also seen a lot of people saying they appear to be starting to plateau… maybe a temporary plateau, but if so, how temporary? Could we just drop it for 10 years and start back up when they won’t be as inefficient? Maybe a law that they have to pay for everything they feed it, would effectively cause them to only emerge at a time when they are actually feasible.










  • Recently? Or early on? The slingshot controls got an accuracy rework and also the option to be aim direction instead of pullback direction if the player prefers.

    I think most of the control issues for new players unfamiliar with the genre is how precise you need to be to water crops and stuff. Those of us that have been playing farm sims(not farming simulations, totally different beast once you write both words in full like that, lol) for decades already probably don’t even remember a time when it was tough to manually align our tools to the grid. For a lot of people, stardew is their first one, and for a decent subset of them, it’s not just their first farming sim, but their first video game on a controller.

    There have also been grid aligning innovations in other farming sims for onboarding new players. Some games have a modifier key you can hold down that basically turn the analog into digital movement while holding it. Your character will move exactly one grid space at a time and keep facing the same direction. That sort of thing can help, but honestly, probably better to just make the game fun enough that people are willing to keep playing while they are bad at it, to eventually get good at it. Not every farm sim can accomplish that.