She/Her || Interests: Tabletop RPGs, Fantasy/Sci-Fi, painting miniatures

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Joined 1 year ago
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Cake day: June 7th, 2023

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  • It can be pleasing to inhabit a fiction where all the pieces are smoothly bolted together, working in lockstep. But teaching people to favour the consistency of imaginary worlds may also teach them to vilify disagreement and the entire practice of interpretation.

    I can sometimes feel this pressure when running a tabletop game in a big setting like 40k or Star Wars. Can’t imagine how magnified that is when you’re working on something thousands of people with play, let alone in a fan base with such obnoxious reactionaries in the mix


  • I doubt the average player looks up whether the devs came out to warn players their game runs like shit before buying it, I think they just buy it. Similar to how people probably don’t check to see if a movie director has mentioned how bad the sound mixing and lighting is in a movie before going to watch it. Might be a crazy take but imo the onus isn’t on the person buying the game to make sure the game is finished, let alone looking up articles on the game to make sure the devs didn’t admit that it runs like ass and isn’t finished. Though with how often it happens and how often there’s people that excuse it maybe that’s where we’re at now, you reap what you sow and whatnot lol




  • All the best workplaces that don’t have a racism problem are the ones where lightly suggesting diversity training is met with hostility, denial, and sacking of the person suggesting it. Such actions really highlight how seriously said company takes concerns of bigotry at the workplace and proves they’re giving it their all to make it as inclusive as possible.

    I’m siding with the employee who was treated like a racist

    Proving how incredibly not racist I am by taking incredible, personal offense at the suggestion of checking possible biases I may have as manager at a company with a history of racial biases, because I care about combating racism just that much




  • Departments ranging from art to production were impacted, but the majority of those laid off worked in quality assurance testing. The sources said at least 25 developers were part of the downsizing. Full-time staff do not appear to have been part of the cuts.

    Sources tell Kotaku that no severance is being offered for those currently laid off, and that impacted developers as well as remaining employees are being pressured to keep the news quiet. Their contracts won’t be officially terminated until the end of October and they’ll be expected to work through the rest of the month.

    If I’m understanding right it sounds like only part-time contractors are getting cut. Do part-time employees usually get offered severance packages or is this (kinda ghoulish) business as usual? I wonder how much work those people will get done for the rest of the month





  • I’m sure that drives a good chunk of it, but it’s more likely that there are a lot of people that have had their fill of Bethesda games that all basically play the same, just in different settings, and those people tend to be in nerdier spots like this. Feels a little dorky to just blame it all on fun-hating nerds haha, what a coincidence that all the people that disagree with you are just mad losers!

    Edit: Going back to this comment after Starfield came out and yeah, it’s about what I expected. Skyrim in space lol. Can totally understand why people are underwhelmed or annoyed.